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{{SS6 Character | |||
| charname = Andrew | |||
| jcharname = アンドリュー | |||
| portrait = [[Image:ss6_andrew.png]] | |||
|tier_rank = B | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Normals == | == Normals == | ||
:6B: Overhead, hard knockdown | :'''6B:''' Overhead, hard knockdown | ||
== Specials == | == Specials == | ||
:236S: Projectile. | :'''236S:''' Projectile. | ||
:>214S: Followup, dashes after the projectile and turns it into a multi-hit projectile. | :'''>214S:''' Followup, dashes after the projectile and turns it into a multi-hit projectile. | ||
:214S: Dash slash. A stays in place, B&C move forward. | :'''214S:''' Dash slash. A stays in place, B&C move forward. | ||
:623S: Shoryuken. Properties unknown. | :'''623S:''' Shoryuken. Properties unknown. | ||
:6S: Followup. | :'''>6S:''' Followup. | ||
:421S: Overhead launcher. Can be followed up with eg. 623S. | :'''421S:''' Overhead launcher. Can be followed up with eg. 623S. | ||
: | :'''214D:''' A special hit with low damage that gives more bullets to Grand Cannon (632146C), permanently. | ||
:632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other. | :'''632146C:''' Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other. | ||
:6321464E (SS2): SD Transformation. | :'''6321464E (SS2):''' SD Transformation. | ||
== Supers == | == Supers == | ||
:Statue of Liberty: 236AB: Projectile Super. | :'''Statue of Liberty: 236AB:''' Projectile Super. | ||
:Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew. | :'''Goldrush: 236BC / 21416BC (SS2):''' Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew. | ||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 31. Dezember 2022, 14:02 Uhr
Andrew アンドリュー | |
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Tiers & Ranking | |
Tier: | B |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Normals
- 6B: Overhead, hard knockdown
Specials
- 236S: Projectile.
- >214S: Followup, dashes after the projectile and turns it into a multi-hit projectile.
- 214S: Dash slash. A stays in place, B&C move forward.
- 623S: Shoryuken. Properties unknown.
- >6S: Followup.
- 421S: Overhead launcher. Can be followed up with eg. 623S.
- 214D: A special hit with low damage that gives more bullets to Grand Cannon (632146C), permanently.
- 632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.
- 6321464E (SS2): SD Transformation.
Supers
- Statue of Liberty: 236AB: Projectile Super.
- Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.