Zankuro(SS6): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Zeile 19: Zeile 19:
:'''421[S]:''' delayed slash with wall bounce. Can be charged up. Becomes unblockable when red.
:'''421[S]:''' delayed slash with wall bounce. Can be charged up. Becomes unblockable when red.


:'''4632S:''' foot stomp, then slash. Wall bounce, soft knockdown.
:'''4632S:''' low hit foot stomp, then slash. Wall bounce, soft knockdown.


:'''6321464E (SS2):''' SD Transformation.
:'''6321464E (SS2):''' SD Transformation.


== Supers ==
== Supers ==
:'''無限流 無限砲: 236AB:'''
:'''無限流 無限砲: 236AB:''' gigantic fireball wave.
:'''無限流 奥義 無双震撃斬: 236BC / 22236BC (SS2):'''
:'''無限流 奥義 無双震撃斬: 236BC / 22236BC (SS2):''' tracking, full screen low hit.


[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]

Version vom 31. Dezember 2022, 12:23 Uhr

Notable Normals

5B(c): 2 hits, both have special cancel. Combos into eg. 623S / 4632S.
66B: overhead, soft knockdown.
5C(f): massive range.
6D: overhead, soft knockdown.
3D: hits mid, soft knockdown.
66D: same as 3D, hits mid. Soft knockdown.

Specials

236S: reppuken
623S: dash upper.
214D: special deflect with good damage.
236D: dash attack with good range and soft knockdown.
421[S]: delayed slash with wall bounce. Can be charged up. Becomes unblockable when red.
4632S: low hit foot stomp, then slash. Wall bounce, soft knockdown.
6321464E (SS2): SD Transformation.

Supers

無限流 無限砲: 236AB: gigantic fireball wave.
無限流 奥義 無双震撃斬: 236BC / 22236BC (SS2): tracking, full screen low hit.

Back home!