Sankuro(SS6): Unterschied zwischen den Versionen
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== Specials == | == Specials == | ||
:'''214A:''' | :'''214A:''' low hit assist. Soft knockdown. Allows juggles after. | ||
:'''214B:''' | :'''214B:''' overhead assist. Soft knockdown. | ||
:'''214C:''' | :'''214C:''' mid assist. Holds the opponent in place and allows combos. | ||
:'''mash 6S:''' | :'''mash 6S:''' mash attack, only the first few hits combo. Can be mashed for a long time. | ||
:'''623D:''' | :'''623D:''' command grab that heals Sankuro. Hard knockdown. | ||
:'''236S:''' | :'''236S:''' pistol shot. Invisible projectile. Button determines range. | ||
:'''236D:''' | :'''236D:''' bomb throw. Looks like the pistol shot during startup. Gives good advantage. | ||
:'''6321464E (SS2):''' SD Transformation. | :'''6321464E (SS2):''' SD Transformation. | ||
== Supers == | == Supers == | ||
:'''暴力はええのぅ: 236AB:''' | :'''暴力はええのぅ: 236AB:''' dash forward with hammer. | ||
:'''寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2):''' | :'''寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2):''' super version of his command grab. | ||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Version vom 31. Dezember 2022, 11:50 Uhr
Notable Normals
- x: Launcher.
Specials
- 214A: low hit assist. Soft knockdown. Allows juggles after.
- 214B: overhead assist. Soft knockdown.
- 214C: mid assist. Holds the opponent in place and allows combos.
- mash 6S: mash attack, only the first few hits combo. Can be mashed for a long time.
- 623D: command grab that heals Sankuro. Hard knockdown.
- 236S: pistol shot. Invisible projectile. Button determines range.
- 236D: bomb throw. Looks like the pistol shot during startup. Gives good advantage.
- 6321464E (SS2): SD Transformation.
Supers
- 暴力はええのぅ: 236AB: dash forward with hammer.
- 寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2): super version of his command grab.