Gaira(SS6): Unterschied zwischen den Versionen
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== Specials == | == Specials == | ||
:'''236S:''' | :'''236S:''' short-range projectile. | ||
:'''22S:''' | :'''22S:''' Jump slam that ends as a low hit. Soft knockdown. | ||
:'''421A:''' | :'''421A:''' anti-air hit grab. Hard knockdown. | ||
:'''421B:''' | :'''421B:''' Overhead hit grab. Hard knockdown. | ||
:'''421C:''' | :'''421C:''' Low hit grab. Hard knockdown. | ||
:''' | :'''47896C:''' command grab. spin your stick 360° for added damage. Hard knockdown, can be followed up with 3C OTG (and then another OTG grab and so on, arcade only bug). | ||
:'''623C:''' | :'''623C:''' delayed headbutt. Super armor. Can combo after on counter hit. | ||
:'''j.2C:''' | :'''j.2C:''' Splash attack. Can cross up. Soft knockdown. | ||
:'''412146E (SS2):''' SD Transformation. | :'''412146E (SS2):''' SD Transformation. | ||
== Supers == | == Supers == | ||
:'''仁王爆震殺: 236AB:''' | :'''仁王爆震殺: 236AB:''' strong projectile-based super with big hitbox. | ||
:'''断固相殺・大往生: 236BC / 236236BC (SS2):''' | :'''断固相殺・大往生: 236BC / 236236BC (SS2):''' headbutt rush. | ||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Version vom 31. Dezember 2022, 01:31 Uhr
Notable Normals
- 6C: shoulder tackle that launches and enables combos.
Specials
- 236S: short-range projectile.
- 22S: Jump slam that ends as a low hit. Soft knockdown.
- 421A: anti-air hit grab. Hard knockdown.
- 421B: Overhead hit grab. Hard knockdown.
- 421C: Low hit grab. Hard knockdown.
- 47896C: command grab. spin your stick 360° for added damage. Hard knockdown, can be followed up with 3C OTG (and then another OTG grab and so on, arcade only bug).
- 623C: delayed headbutt. Super armor. Can combo after on counter hit.
- j.2C: Splash attack. Can cross up. Soft knockdown.
- 412146E (SS2): SD Transformation.
Supers
- 仁王爆震殺: 236AB: strong projectile-based super with big hitbox.
- 断固相殺・大往生: 236BC / 236236BC (SS2): headbutt rush.