Mina(SS6): Unterschied zwischen den Versionen
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Zeile 7: | Zeile 7: | ||
:'''3B:''' low hit, horizontal arrow shot. | :'''3B:''' low hit, horizontal arrow shot. | ||
:'''3C:''' multi-hit anti-air. | :'''3C:''' multi-hit anti-air. | ||
:'''6D:''' kick that pushes really far away if not special cancelled. | |||
:'''66D:''' low hit, soft knockdown. | |||
== Specials == | == Specials == |
Version vom 31. Dezember 2022, 00:38 Uhr
Notable Normals
- 6A: Anti-air, steep angle.
- 6B: Anti-air, flat angle.
- 6C: horizontal arrow shot.
- 3A: Anti-air, steep angle.
- 3B: low hit, horizontal arrow shot.
- 3C: multi-hit anti-air.
- 6D: kick that pushes really far away if not special cancelled.
- 66D: low hit, soft knockdown.
Specials
- Wall 3/9: Triangle Jump.
- j.2S: close-range attack. All of Mina's other air slashes are arrows.
- j.2D: dive kick.
- 41236A/B: barrage of arrows, horizontal.
- 41236C: jump > barrage of arrows, diagonal downwards.
- 421D: Shoots an arrow upwards and stores it, up to 5x
- 421S: Calls a stored arrow: A close, B mid, C far. Overhead.
:623S: Crossup arrow shot.
- 623D:Slow Overhead.
- BE/CE: hides chample / puts chample to sleep.
- 321421E (SS2): SD Transformation.
Supers
- ニルヤ・カナヤの呪縛: 236AB:
- ミトゥンチの裁き: 236BC / 41236421BC (SS2):