Rimururu(SS6): Unterschied zwischen den Versionen

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== Normals ==
== Normals ==
:'''3B:''' overhead. No knockdown.
:'''3B:''' overhead. No knockdown.
:'''66D:''' 2-hit kick that ends with a jump back. The jump can be cancelled into j.2S.


== Specials ==
== Specials ==
:'''Wall 3/9:''' Triangle Jump.
:'''Wall 3/9:''' Triangle Jump.


:'''236A/B:'''
:'''236A/B:''' delayed projectile from above. Allows okizeme / mixup and can be comboed from.


:'''236C:'''
:'''236C:''' ground travelling projectile. Not a low.


:'''623S:'''
:'''623S:''' ice straight up. anti-air.


:'''214S:'''
:'''214S:''' ice pokes. A anti-air, B mid, C low.


:'''mash 6S:'''
:'''mash 6S:''' mash attack that ends with an ice projectile.


:'''22S:'''
:'''22S:''' delayed low that can be comboed after.


:'''421S:'''
:'''421S:''' reflects, then fires a projectile.


:'''j.2S:'''
:'''j.2S:''' creates an ice platform. Waiting a longer time or jumping makes the platform fall, which has a hitbox.


:'''dash AC:'''
:'''dash AC:'''

Version vom 30. Dezember 2022, 22:57 Uhr

Normals

3B: overhead. No knockdown.
66D: 2-hit kick that ends with a jump back. The jump can be cancelled into j.2S.

Specials

Wall 3/9: Triangle Jump.
236A/B: delayed projectile from above. Allows okizeme / mixup and can be comboed from.
236C: ground travelling projectile. Not a low.
623S: ice straight up. anti-air.
214S: ice pokes. A anti-air, B mid, C low.
mash 6S: mash attack that ends with an ice projectile.
22S: delayed low that can be comboed after.
421S: reflects, then fires a projectile.
j.2S: creates an ice platform. Waiting a longer time or jumping makes the platform fall, which has a hitbox.
dash AC:
dash AD:
gauge max dash AC:
gauge max dash AD:
321421E (SS2): SD Transformation.

Supers

コンル ストゥ ポロ: 236AB:
ルプシ カムイ エムシ: 236BC / 6321463214BC (SS2):

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