Leviathan(MKNE): Unterschied zwischen den Versionen

 
(11 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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== Special Moves ==
== Special Moves ==
:'''24HP:''' Plasma Shoot
:'''24HP:''' Plasma Shoot. Pulls in on hit.
:'''24HK:''' Energy Shield. Briefly turns Leviathan completely invulnerable, except against throws.
:'''24HK:''' Energy Shield. Briefly turns Leviathan completely invulnerable, except against throws.
:'''46LK:''' Evasion Dash
:'''46LK:''' Evasion Dash. Invulnerable dash. Recovery unknown.
:'''(j.)46HK:''' Matrix Ram
:'''(j.)46HK:''' Matrix Ram. 3 hits = 46% damage (nice joke). Does not have air recovery (can attack while falling).
:'''22HP:''' Stop the System
:'''22HP:''' Stop the System. Freezes the opponent.
:'''24LP:''' Matrix Tank. Has followups with any button. 4&6 moves the tank, 2 cancels it.
:'''24LP:''' Matrix Tank. Has followups with HP/LP, HK/LK & RN/BLK. 4&6 moves the tank, 2 cancels it. The transformation has a superfreeze, which can eg. be used to buffer crouches for uppercuts (needs further testing).


== Chain Combos ==
== Chain Combos ==
:HP>HP>2LP
:HP>HP>2LP: launcher
:HP>HP>HK>4HK
:HP>HP>HK>4HK
:HP>HP>HK>HK>4HK
:HP>HP>HK>HK>4HK
:HK>HK
:HK>HK: knee launcher, no corner pushback.


= Combos =
= Combos =
*
*midscreen j.P>HP>HP>2LP,22HP, j.K,2HP, j.K>j.46HK: 63%
 
 
*ctc j.P>HP>HP>2LP, j.K,\/, j.K>46HK: 60%
 
*ctc HP>HP>2LP,j.K,\/, j.K>46HK, while falling j.P>HK>HK,2HP: 61%
 
*ctc HP>HP>2LP, j.K,\/,j.K,\/,22HP,HK,2HP, j.K,\/,2HP: 64%
 
*corner j.P>HK>HK,22P, HK,2HP, j.K,j.K,4HK: 61%


{{MKNE Navi}}
{{MKNE Navi}}
19.130

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