Cyber Rain(MKNE): Unterschied zwischen den Versionen

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''Note: Cyber Rain does not have j.P jump-in combos.''
== Special Moves ==
:'''28:''' Teleport. Appears to work only once in combos.
:'''26HP:''' Control Orb. Like regular Rain's projectile, opponent can be controlled with directional inputs. High hit limit.
:'''44HP:''' Lightning. Works after launcher chain combo.
:'''46HP:''' Aqua Splash. If used as a juggle, 66HK combos after.
:'''24LP:''' Water Uppercut.
:'''(j.)66HK:''' Water Kick. Good combo ender. Allows relaunches in the corner if done high.
= Combos =
*Midscreen HP>HP>2LP, 44HP, walk up 4HK, HP~RN, walk HP~RN, j.K,j.66HK: 55%
*corner HP>HP>2LP, 44HP, j.K,\/, j.K delay j.66HK,\/, 2HP: 62%


{{MKNE Navi}}
{{MKNE Navi}}

Aktuelle Version vom 29. Mai 2022, 04:11 Uhr

Cyber Rain
MKNE cyber rain.png
Tiers & Ranking
Tier: ?
Ratio Cost: ?

Note: Cyber Rain does not have j.P jump-in combos.

Special Moves

28: Teleport. Appears to work only once in combos.
26HP: Control Orb. Like regular Rain's projectile, opponent can be controlled with directional inputs. High hit limit.
44HP: Lightning. Works after launcher chain combo.
46HP: Aqua Splash. If used as a juggle, 66HK combos after.
24LP: Water Uppercut.
(j.)66HK: Water Kick. Good combo ender. Allows relaunches in the corner if done high.

Combos

  • Midscreen HP>HP>2LP, 44HP, walk up 4HK, HP~RN, walk HP~RN, j.K,j.66HK: 55%
  • corner HP>HP>2LP, 44HP, j.K,\/, j.K delay j.66HK,\/, 2HP: 62%

Navigation

Mortal Kombat New Era
Ermacs Error Macro MK1 Ermac MK2 Ermac UMK3 Ermac Cyber Ermac Ermac X
Sub-Zeros MK1 Sub-Zero, MK2 Sub-Zero, Unmasked Sub-Zero, Classic Sub-Zero, MK4 Sub-Zero, Bi-Han, MKM Sub-Zero, Cyber Sub-Zero, Absolute Zero, Bear Sub-Zero, Sub-Reptile
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