Hayate(KOFXI): Unterschied zwischen den Versionen

856 Bytes hinzugefügt ,  19. Oktober 2021
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| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |Juggle anywhere.
| style="background-color:#F9F9F9;" |Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E(search)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_search.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |43*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
|-
| style="background-color:#F9F9F9;" |'''2363214E>hit'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_hit.png]]
| style="background-color:#F9F9F9;" |1/6*
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
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