Hayate(KOFXI): Unterschied zwischen den Versionen

233 Bytes hinzugefügt ,  19. Oktober 2021
Zeile 455: Zeile 455:
| style="background-color:#F9F9F9;" |'''j.2P'''
| style="background-color:#F9F9F9;" |'''j.2P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_2P_1.png]][[bild:kofxi_hayate_jump_2P_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_2P_1.png]][[bild:kofxi_hayate_jump_2P_gif.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7/-5*
| style="background-color:#F9F9F9;" |Not an overhead.
| style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214K'''
| style="background-color:#F9F9F9;" |'''214K'''
19.100

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