Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Zeile 175: Zeile 175:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
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| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |'''3D'''
Zeile 299: Zeile 299:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 18F landing recovery.
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
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|-
| style="background-color:#F9F9F9;" |'''Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8'''
| style="background-color:#F9F9F9;" |'''Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8'''
Zeile 315: Zeile 315:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9*
| style="background-color:#F9F9F9;" |-9*
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank.
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank.
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|-
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
Zeile 465: Zeile 465:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3. *=9F startup from Bridge Sway + 15.
| style="background-color:#F9F9F9;" |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
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| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
Zeile 541: Zeile 541:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Launches. Faster than the Slow Gai Driller from 6D. F1-11 upper feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
| style="background-color:#F9F9F9;" |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
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| style="background-color:#F9F9F9;" |'''Fast Gai Driller (623A)'''
| style="background-color:#F9F9F9;" |'''Fast Gai Driller (623A)'''
Zeile 594: Zeile 594:
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Every hit can be QSed
| style="background-color:#F9F9F9;" |F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
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| style="background-color:#F9F9F9;" |'''236236K>8 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
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| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
19.100

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