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:8F on Wakeup or when landing after getting hit (by a light attack) | :8F on Wakeup or when landing after getting hit (by a light attack) | ||
:4F after getting hit (standing or crouching) | :4F after getting hit (standing or crouching) | ||
:1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard. Blockstun extended this way can be cancelled at any time by simply letting go of 4 or 1. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case there). | :1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by simply letting go of 4 or 1. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case there). | ||
:Performing any action while having throw invulnerability will NOT prematurely end the invulnerability (this is the case in many other games). | :Performing any action while having throw invulnerability will NOT prematurely end the invulnerability (this is the case in many other games). | ||
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