K'(KOFXI): Unterschied zwischen den Versionen

210 Bytes hinzugefügt ,  13. Juni 2021
Zeile 126: Zeile 126:
| 236C>6B|| 15 || n|| <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*|| || ||Feet invul & counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *=point blank.
| 236C>6B|| 15 || n|| <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*|| || ||Feet invul & counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *=point blank.
|-
|-
| 236P>6D|| 10 || 17|| <span style="color: red;">-13</span>*|| <span style="color: red;">-11</span>*|| || ||Only the last 4 active Frames negate projectiles.
| 236P>6D|| 10 || 13|| <span style="color: red;">-13</span>*|| <span style="color: red;">-11</span>*|| || ||Only the last 4 active Frames negate projectiles.
|-
|-
| 236P>4B|| / || 32 || / || / || || ||No collision F7-25. F1-12 counterhit-state. F13-20 invul. K's head in CH-State for 3F at the end. 32F total duration.
| 236P>4B|| / || 32 || / || / || || ||No collision F7-25. F1-12 counterhit-state. F13-20 invul. K's head in CH-State for 3F at the end. 32F total duration.
Zeile 257: Zeile 257:
| 236C|| [[Bild:kofxi_k_236C.png]] || 16 || 12 || +2/+13*||+1/+12* || No Launch. *= as meaty as possible
| 236C|| [[Bild:kofxi_k_236C.png]] || 16 || 12 || +2/+13*||+1/+12* || No Launch. *= as meaty as possible
|-
|-
| 236P>6B|| [[Bild:Kofxi k 236A6B.png]] || 16? || ?|| -13*|| -14*|| Invul on feet. 236C>6B travels slower than 236A>6B. *=point blank.
| 236A>6B|| [[Bild:Kofxi k 236A6B.png]] || 15 || n|| -13*|| -14*||Feet invul & counterhit-state F1-30. F31-56 normal recovery. Travels faster than 236C-6B. *=point blank.
|-
| 236C>6B|| [[Bild:Kofxi k 236C6B.png]] || 15 || n|| -13*|| -14*||Feet invul & counterhit-state F1-30. F31-56 normal recovery. Travels slower than 236A-6B. *=point blank.
|-
|-
| 236P>6D|| [[Bild:kofxi_k_236A6D_1.png|150px]][[Bild:kofxi_k_236A6D_2.png|150px]][[Bild:kofxi_k_236A6D_3.png|150px]] || 10 || 5+8+4|| KD|| -11|| Only last 4 active Frames negate projectiles.
| 236P>6D|| [[Bild:kofxi_k_236A6D_1.png|150px]][[Bild:kofxi_k_236A6D_2.png|150px]][[Bild:kofxi_k_236A6D_3.png|150px]] || 10 || 5+8+4|| KD|| -11|| Only last 4 active Frames negate projectiles.
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