Blue Mary(KOFXI): Unterschied zwischen den Versionen

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*Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
*Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
*Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, [https://twitter.com/sawakoro345/status/1233027121531899904 a video demonstration by Sawakoro]
*Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, [https://twitter.com/sawakoro345/status/1233027121531899904 a video demonstration by Sawakoro]
== Combos ==
*2C/5C(2)/5D(2)>6B, then:
**[4]6D>236D
**214A>236A (if close enough)
**2363214P, 623D>623D
*5C(1)(c)/5C(f)>6A, then:
**214A>236A
**623D>623D
**2363214P, 623D>623D
**roll cancel, 5C(c)> continue combo (can cross up opponent after roll cancel)
*2B>2B/5B>236236D
*2B(up to 3x)>5B
*2C>[4]6B>236B relatively safe if spaced
===Team Combos===
'''Universal Team Combos'''
*Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift
*Mary combo into 2363214P>Shift
*Mary combo into 6A>Shift (6A deals a lot of hitstun, incoming character may combo without a jump normal)
*after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P)
'''K' & Mary'''
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher)
*Mary corner 5C(1)(c)/5C(f)>6A>623D>Shift to K'>j.D, backdash LDM
'''Kensou & Mary'''
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher)
*Kensou close to corner combo into 2363214K>Shift to Mary, 6B 2nd hit whiffs>623D>623D


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