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| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D.png]] | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | | style="background-color:#F9F9F9;" |Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)''' | | style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)''' |
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