Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Zeile 128: Zeile 128:
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6C(cancel).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6C(cancel).png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''6D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
| style="background-color:#F9F9F9;" |'''6D(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D(cancel).png]]
| style="background-color:#F9F9F9;" |16?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
Zeile 236: Zeile 220:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 6D/6C Followups
|+ 6D/6C Series
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
Zeile 244: Zeile 228:
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''6D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
| style="background-color:#F9F9F9;" |'''6D(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D(cancel).png]]
| style="background-color:#F9F9F9;" |16?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)'''
| style="background-color:#F9F9F9;" |'''Back Tornado (6D>4D)'''
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