Blue Mary(KOFXI): Unterschied zwischen den Versionen
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Zeile 99: | Zeile 99: | ||
| 236C|| 29|| 2+4|| -13|| -14||NOT an Overhead. Airborne from F9. | | 236C|| 29|| 2+4|| -13|| -14||NOT an Overhead. Airborne from F9. | ||
|- | |- | ||
| >236P|| /|| /|| +51|| /||236P Followup. Can only be used on hit.. | | >236P|| /|| /|| +51|| /||236P Followup. Can only be used on hit. No combo damage scaling. | ||
|- | |- | ||
| [4],6B|| 15|| 12|| -5*|| -6*|| *=point blank. | | [4],6B|| 15|| 12|| -5*|| -6*|| *=point blank. | ||
Zeile 105: | Zeile 105: | ||
| [4],6D|| 19|| 20|| -14*|| -15*|| *=point blank. | | [4],6D|| 19|| 20|| -14*|| -15*|| *=point blank. | ||
|- | |- | ||
| >236K|| /|| /|| +55|| /||Followup to [4],6K. | | >236K|| /|| /|| +55|| /||Followup to [4],6K. No combo damage scaling. | ||
|- | |- | ||
| 623B|| 7|| 4+16|| KD|| -27||F1-4 invul. | | 623B|| 7|| 4+16|| KD|| -27||F1-4 invul. | ||
Zeile 111: | Zeile 111: | ||
| 623D|| 11|| 3+22|| KD|| -38||No invul. | | 623D|| 11|| 3+22|| KD|| -38||No invul. | ||
|- | |- | ||
| >623K|| /|| /|| +43|| /||Followup to 623K. | | >623K|| /|| /|| +43|| /||Followup to 623K. No combo damage scaling. | ||
|- | |- | ||
| 63214B|| 1|| 8|| +41|| /||Mid & High counter. Hard knockdown. 52F duration. | | 63214B|| 1|| 8|| +41|| /||Mid & High counter. Hard knockdown. 52F duration. | ||
Zeile 121: | Zeile 121: | ||
| 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state. | | 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state. | ||
|- | |- | ||
| >236P|| 3|| 5|| +43|| /||Followup to 214A/C. Throw. F1-6 invul. | | >236P|| 3|| 5|| +43|| /||Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling. | ||
|- | |- | ||
| 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. | | 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. | ||
Zeile 421: | Zeile 421: | ||
| style="background-color:#F9F9F9;" |+51* | | style="background-color:#F9F9F9;" |+51* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |236P Followup. Can only be activated on hit. *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |236P Followup. Can only be activated on hit. No combo damage scaling. *=Knockdown time tested vs Mary. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6B''' | | style="background-color:#F9F9F9;" |'''[4],6B''' | ||
Zeile 445: | Zeile 445: | ||
| style="background-color:#F9F9F9;" |+55* | | style="background-color:#F9F9F9;" |+55* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit. *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit. No combo damage scaling. *=Knockdown time tested vs Mary. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
Zeile 469: | Zeile 469: | ||
| style="background-color:#F9F9F9;" |+43* | | style="background-color:#F9F9F9;" |+43* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit. *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit. No combo damage scaling. *=Knockdown time tested vs Mary. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' | ||
Zeile 509: | Zeile 509: | ||
| style="background-color:#F9F9F9;" |+43* | | style="background-color:#F9F9F9;" |+43* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Followup to 214A/C. Throw. F1-6 invul. *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling. *=Knockdown time tested vs Mary. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214P''' | | style="background-color:#F9F9F9;" |'''2363214P''' |
Version vom 13. Mai 2021, 16:52 Uhr
Blue Mary ブルー・マリー | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | ?? |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 4 | 4 | +5 | +4 | |
5A(f) | 6 | 4 | +4 | +3 | |
5B(c) | 5 | 2 | +4 | +3 | Low Hit |
5B(f) | 5 | 3 | -2 | -3 | |
5C(c) | 5 | 3+2+2 | -5 | -6 | |
5C(f) | 16 | 2+9 | -8 | -9 | |
5D(c) | 13 | 3+5 | -2 | -3 | |
5D(f) | 14 | 3 | -7 | -8 | |
5E | 17 | 8 | KD | -7 | |
GC | 8 | 4 | KD | -? | |
6A | 25 | 4 | -7 | -8 | Overhead |
6B | 18 | 3+3 | -5 | -6 | Can be used as a juggle. |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 6 | 6 | +1 | +0 | |
2B | 6 | 5 | +1 | +0 | |
2C | 7 | 4 | -8 | -9 | |
2D | 14 | 9 | KD | -10 | |
small A | 4 | 8 | / | / | Same hitbox as jump A. |
j.A | 5 | 10 | / | / | Same hitbox as smalljump A. |
small up B | 6 | 4 | / | / | Same Hitbox as jump up B. |
small B | 5 | 8 | / | / | Same Hitbox as jump B. |
small up B | 6 | 4 | / | / | Same Hitbox as jump up B. |
up B | 7 | 6 | / | / | Same Hitbox as smalljump up B. |
j.B | 7 | 10 | / | / | Same Hitbox as smalljump B. |
small C | 9 | 10 | / | / | Same Hitbox as jump C. |
up C | 9 | 3 | / | / | |
j.C | 10 | 12 | / | / | Same Hitbox as smalljump C. |
small D | 13 | 2 | / | / | Same Hitbox as jump D. |
up D | 8 | 5 | / | / | |
j.D | 11 | 4 | / | / | Same Hitbox as smalljump D. |
small E | 7 | 4 | / | / | Same Hitbox as jump E. |
j.E | 10 | 4 | / | / | Same Hitbox as smalljump E. |
236A | 30 | 6 | +2 | +1 | Overhead. Airborne from F8. |
236C | 29 | 2+4 | -13 | -14 | NOT an Overhead. Airborne from F9. |
>236P | / | / | +51 | / | 236P Followup. Can only be used on hit. No combo damage scaling. |
[4],6B | 15 | 12 | -5* | -6* | *=point blank. |
[4],6D | 19 | 20 | -14* | -15* | *=point blank. |
>236K | / | / | +55 | / | Followup to [4],6K. No combo damage scaling. |
623B | 7 | 4+16 | KD | -27 | F1-4 invul. |
623D | 11 | 3+22 | KD | -38 | No invul. |
>623K | / | / | +43 | / | Followup to 623K. No combo damage scaling. |
63214B | 1 | 8 | +41 | / | Mid & High counter. Hard knockdown. 52F duration. |
63214D | 1 | 9 | ? | / | Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration. |
214A | / | 66 | / | / | Stance with no special properties. F1-65 in counterhit-state. |
214C | / | 41 | / | / | Stance with F1-25 invul against attacks. F26-40 in counterhit-state. |
>236P | 3 | 5 | +43 | / | Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling. |
2363214P | 11 | 20 | KD | -36 | F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. |
236236B | 2 | 22 | KD | -38 | F1 invul. F2-23 Counterhit-State. |
236236D | 5 | 20 | KD | -28 | F1-12 invul(until the first 8F of Active-Time). |
63214,63214E | 1 | 24 | +14 | / | Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. |
63214,63214E(can) | 1 | / | +14 | / | Dreamcancel Version. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 6 | 6 | +1 | +0 | Does not hit against Rolls (bug?) | |
2B | 6 | 5 | +1 | +0 | ||
2C | 7 | 4 | -8 | -9 | ||
2D | 14 | 9 | KD | -10 | Low profile from F1. |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back ukemi (can run through)
- Mary's 2A cannot hit rolls in their recovery (whiff)
- Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
- Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
- Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, a video demonstration by Sawakoro
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber