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K (→Guard Gauge) |
K (→Down! Okizeme) |
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Zeile 602: | Zeile 602: | ||
===Down! Okizeme=== | ===Down! Okizeme=== | ||
:The "corpse" can be rolled through or walked over, which changes the direction the next character will come in from and | :The "corpse" can be rolled through or walked over, which changes the direction the next character will come in from and can be used to make blocking correctly much harder. | ||
:While a character comes in, they have no collision until they land, so it is possible to walk or jump through them while they fall to cross them up. | :While a character comes in, they have no collision until they land, so it is possible to walk or jump through them while they fall to cross them up. | ||
:In the corner, there is a small gap behind the character that comes in, which allows corner crossups against them. | :In the corner, there is a small gap behind the character that comes in, which allows corner crossups against them. |
Bearbeitungen