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Note: see further above on dash recovery behavior & rolls. | Note: see further above on dash recovery behavior & rolls. | ||
''' | '''Quick Shift crossups'''<br> | ||
Using a | The follwing characters can land behind the opponent when performing a Quick Shift and not attacking: Oswald, Elisabeth, Kim, Ryo, King, Jenet, Gato, Griffon, Ralf, Clark, Whip*, Mary, Eiji, K', Maxima, Kula, Shingo, Hayate, Jazu, Silber, Adelheid. *=Whip only for corner crossups, see below. ([http://dmmbrage.blog.jp/archives/36104481.html Source, "QSからの裏落ち") | ||
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Using a Quick Shift on a cornered opponent can cause some issues for these characters. Upon landing, the inputs can end up reversed and you will get unwanted special moves. This is because the character is briefly considered to be cornered when landing from the Quick Shift. The best way to avoid wrong inputs in these situations is to either input your motions at the last moment, right after landing, or to intentionally use weird motions that cover this issue (an example is to quick shift to geese and input 63124,63214E while falling to get a deadly rave - the regular motion will not work!).<br> | |||
For the characters listed above, it is possible to land behind a cornered opponent, right in the corner, with a Quick Shift. The way to do this is to input an attack on the frame before landing (Which will trigger the standing attack, see the images below). It is currently unknown whether there are any other conditions, eg. the opponent being in a specific hit stun frame.<br> | |||
Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br> | Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br> |
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