The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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Note: see further above on dash recovery behavior & rolls.
Note: see further above on dash recovery behavior & rolls.


'''Corner Crossups'''<br>
'''Landing behind a cornered opponent'''<br>
Using a quick shift on a cornered opponent can cause some issues. Upon landing, sometimes the player's inputs are reversed and they will get unwanted special moves. This is because your incoming character is briefly considered to be cornered when landing from a quick shift, which is likely due to a bug. The best way to avoid wrong inputs in these situations is to either input your motions at the last moment, right after landing, or to intentionally use weird motions that cover this issue (an example is to quick shift to geese and input 63124,63214E while falling to get a deadly rave - the regular motion will not work!).<br>
Using a quick shift on a cornered opponent can cause some issues. Upon landing, sometimes the player's inputs are reversed and they will get unwanted special moves. This is because your incoming character is briefly considered to be cornered when landing from a quick shift, which is likely due to a bug. The best way to avoid wrong inputs in these situations is to either input your motions at the last moment, right after landing, or to intentionally use weird motions that cover this issue (an example is to quick shift to geese and input 63124,63214E while falling to get a deadly rave - the regular motion will not work!).<br>
What this bug also leads is that sometimes, when using a quick shift against a cornered opponent, you can end up behind them in the corner. This can be provoked by a combination of performing a standing attack with perfect timing and landing during a specific frame of the opponent's hit stun. The timing requirement for this is probably 1F. The exact conditions are as of now speculation and observation - the causes are still unknown, even though there are some halfway reliable combos to trigger the bug (example: vanessa 236236P, QS on 2nd or 3rd hit to oswald, land, 5D > cornered 5D comes out sometimes).<br>
What this bug also leads is that sometimes, when using a quick shift against a cornered opponent, you can end up behind them in the corner. This can be provoked by a combination of performing a standing attack with perfect timing and landing during a specific frame of the opponent's hit stun. The timing requirement for this is probably 1F. The exact conditions are as of now speculation and observation - the causes are still unknown, even though there are some halfway reliable combos to trigger the bug (example: vanessa 236236P, QS on 2nd or 3rd hit to oswald, land, 5D > cornered 5D comes out sometimes).<br>
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