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===Recovery Roll (Ukemi)=== | ===Recovery Roll (Ukemi)=== | ||
:'''Input: AB / | :'''Input: AB / 6AB just before hitting the ground''' | ||
:Used to recover quickly after being launched without getting knocked down. | :Used to recover quickly after being launched without getting knocked down. | ||
:''' | :'''AB''' has complete invulnerability. | ||
:Some characters have no collision during back Ukemi, which means you can run through them for a 50/50 mixup: Shingo, Oswald, Mary, Ryo, King, Benimaru, K', Kula, Maxima, Jenet, Griffon, Ralf, Clark, Whip. Athena, Hayate, Silber, Jazu, Magaki. | :Some characters have no collision during back Ukemi, which means you can run through them for a 50/50 mixup: Shingo, Oswald, Mary, Ryo, King, Benimaru, K', Kula, Maxima, Jenet, Griffon, Ralf, Clark, Whip. Athena, Hayate, Silber, Jazu, Magaki. | ||
:''' | :'''6AB''' is a front Ukemi roll that exists in no other KOF - it is unique to KOFXI. | ||
:Front Ukemi has NO invulnerability. This roll has a hurtbox on the height of the legs. Using eg. a 2A when expecting a front ukemi attempt is an important strategy in KOFXI. | :Front Ukemi has NO invulnerability. This roll has a hurtbox on the height of the legs. Using eg. a 2A when expecting a front ukemi attempt is an important strategy in KOFXI. | ||
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