The King of Fighters XI: Unterschied zwischen den Versionen

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'''Crouch / Stand rules during stun:'''<br>
'''Crouch / Stand rules during stun:'''<br>
If a character was crouching when they got stunned, they will still be crouching after stun, even though the "stun" animation looks like they are standing. This even happens if the character was juggled during the combo that stunned them. It is important to keep this in mind with eg. Ryo (who has an LDM that stuns), because his 646P tends to whiff on crouchers.
If a character was crouching when they got stunned, they will still be crouching after stun, even though the "stun" animation looks like they are standing. This even happens if the character was juggled during the combo that stunned them. It is important to keep this in mind with eg. Ryo (who has an LDM that stuns), because his 646P tends to whiff on crouchers.
'''Crouch / Stand rules during block hit stop:'''<br>
Block switching is not possible while the block hit stop is occurring. This is usually never a problem, except with Quick Shifts. Certain attacks have so much block hit stop that you can land an unblockable jump attack, or in the case of Jenet, an unblockable low with her 2B (4F startup, the fastest low in the game).<br>
List of attacks that enable QS unblockables on block, source [https://twitter.com/kofxi_bot/status/1264893613277937671 kofxi_bot]:
*Kyo 236236P
*Shingo 236236P
*Shingo 2141236P (last hit)
*Ryo 632146B
*Ryo LDM
*Elisabeth 2363214P (cancel version)
*Gato 236C>66C
*Gato 236236P
*Griffon 236236K (3rd hit)
*Malin 236236K > dream cancel LDM (since LDM is overhead, need to switch block before the DC)




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|'''2B behind the opponent'''
|'''2B behind the opponent'''
|}
|}


== Other Data ==
== Other Data ==
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