Guilty Gear Xrd SIGN: Unterschied zwischen den Versionen
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''Lead Battle Planer:'' Kazuto Sekine [Pachi]<br/> | ''Lead Battle Planer:'' Kazuto Sekine [Pachi]<br/> | ||
''Marketing Producer:'' Kouji Nagata<br/> | ''Marketing Producer:'' Kouji Nagata<br/> | ||
''General Director:'' Daisuke Ishiwatari<br/> | ''General Director:'' '''Daisuke Ishiwatari'''<br/> | ||
''Production Director:'' Takeshi Yamanaka<br/> | ''Production Director:'' Takeshi Yamanaka<br/> | ||
''Executive Producer:'' Minoru Kidooka<br/> | ''Executive Producer:'' Minoru Kidooka<br/> |
Version vom 19. Mai 2013, 19:14 Uhr
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Guilty Gear Xrd -SIGN- (ギルティギア イグザード サイン) | |
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Hersteller: | ArcSystemWorks |
Producer: | Takeshi Yamanaka |
Systeme: | Ringedge2, Playstation4? |
Charaktere: | Arcade: / Konsole: - |
Online Support: | Ja? |
Turnierversion: | Playstation4? |
Releases: | |
Packshots: | {{{packshots}}} |
Openings: | ![]() |
Flyer: | |
Webseite: | {{{website}}} |
Trailer: http://youtu.be/NKGPhKu3jNg
Vergleich der neuen Sol Sprites, die im Trailer zu sehen sind, mit den alten:http://i.imgur.com/BzOfvAy.jpg
Credits
Art Director: Hidehiko Sakamura
Technical Artist: Junya Motomura
Lead Battle Planer: Kazuto Sekine [Pachi]
Marketing Producer: Kouji Nagata
General Director: Daisuke Ishiwatari
Production Director: Takeshi Yamanaka
Executive Producer: Minoru Kidooka
Lead Programmer: Takuro Kayumi
Lead Level Artist: Genki Mamada
Lead Effect Artist: Kazuya Ogawa