Guilty Gear Xrd SIGN: Unterschied zwischen den Versionen
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== Credits== | == Credits== | ||
'' | ''Art Director:'' Hidehiko Sakamura<br/> | ||
'' | ''Technical Artist:'' Junya Motomura<br/> | ||
''Lead Battle Planer:'' Kazuto Sekine [Pachi]<br/> | |||
''' | ''Marketing Producer:'' Kouji Nagata<br/> | ||
'''Lead Programmer: | ''General Director:'' Daisuke Ishiwatari<br/> | ||
''Production Director:'' Takeshi Yamanaka<br/> | |||
''Executive Producer:'' Minoru Kidooka<br/> | |||
''Lead Programmer:'' Takuro Kayumi<br/> | |||
''Lead Level Artist:'' Genki Mamada<br/> | |||
''Lead Effect Artist:'' Kazuya Ogawa | |||
Version vom 19. Mai 2013, 19:12 Uhr
| Guilty Gear Xrd -SIGN- (ギルティギア イグゼクス アクセントコア) | |
| |
| Hersteller: | ArcSystemWorks |
| Producer: | Takeshi Yamanaka |
| Systeme: | Ringedge2, Playstation4? |
| Charaktere: | Arcade: / Konsole: - |
| Online Support: | Ja? |
| Turnierversion: | Playstation4? |
| Releases: | |
| Packshots: | {{{packshots}}} |
| Openings: | |
| Flyer: | |
| Webseite: | {{{website}}} |
Trailer: http://youtu.be/NKGPhKu3jNg
Vergleich der neuen Sol Sprites, die im Trailer zu sehen sind, mit den alten:http://i.imgur.com/BzOfvAy.jpg
Credits
Art Director: Hidehiko Sakamura
Technical Artist: Junya Motomura
Lead Battle Planer: Kazuto Sekine [Pachi]
Marketing Producer: Kouji Nagata
General Director: Daisuke Ishiwatari
Production Director: Takeshi Yamanaka
Executive Producer: Minoru Kidooka
Lead Programmer: Takuro Kayumi
Lead Level Artist: Genki Mamada
Lead Effect Artist: Kazuya Ogawa
