Street Fighter 4 Challenge Mode: Unterschied zwischen den Versionen
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Arit (Diskussion | Beiträge) |
Arit (Diskussion | Beiträge) |
||
(Eine dazwischenliegende Version desselben Benutzers wird nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
'' Angaben sind vom Spiel übernommen | '' Angaben sind vom Spiel übernommen | ||
'' Spammen von Hondas Headbutt hat sich als hilfreich erwiesen | |||
= Time Attack Normal = | = Time Attack Normal = | ||
Zeile 19: | Zeile 20: | ||
|- | |- | ||
|1 | |1 | ||
| | |500"00 | ||
| | |4 | ||
| | |30s | ||
| | |def+, auto heal, infinite gauges | ||
| | |no block, no UC, no SC | ||
|Color 3 | |Color 3 | ||
|11 | |11 | ||
| | |50"00 | ||
| | |12 | ||
| | |30s | ||
| | |no UC, no Focus, no EX, no dash, no throw escape, no target combo | ||
| | |no UC, no Focus, no EX, no dash, no throw escape, no target combo | ||
|Color 7 | |Color 7 | ||
|- | |- | ||
|2 | |2 | ||
| | |300"00 | ||
| | |4 | ||
| | |20s | ||
| | |def+, auto heal, auto gauge increase | ||
| | | no UC, no SC | ||
| Personal Action 4 | | Personal Action 4 | ||
|12 | |12 | ||
| | |200"00 | ||
| | |7 | ||
| | |20s | ||
| | |Bolstered revenge gauge increase, chip damage recovery | ||
| | | def+, normals cause chip damage | ||
| Personal Action 12 | | Personal Action 12 | ||
|- | |- | ||
|3 | |3 | ||
| | |300"00 | ||
| | |7 | ||
| | |20s | ||
| | |def+, auto heal, auto gauge increase | ||
| | | no UC, no SC | ||
|Title | |Title | ||
|13 | |13 | ||
| | |150"00 | ||
| | |5 | ||
| | |20s | ||
| | |def+ | ||
| | | def+, gauges not displayed | ||
|Title | |Title | ||
|- | |- | ||
|4 | |4 | ||
| | | 200"00 | ||
| | |5 | ||
| | |10s | ||
| | |def+, gauges max at start | ||
| | | no UC | ||
|Title | |Title | ||
|14 | |14 | ||
| | |250"00 | ||
| | |12 | ||
| | |5s | ||
| | | atk+, def+, no special moves | ||
| | |normal | ||
|Title | |Title | ||
|- | |- | ||
|5 | |5 | ||
| | |250"00 | ||
| | |12 | ||
| | | 5s | ||
| | |def+ | ||
| | | no UC | ||
| Title | | Title | ||
|15 | |15 | ||
| | |100"00 | ||
| | |4 | ||
| | |25s | ||
| | |def+ | ||
| | | invisibility | ||
|Title | |Title | ||
|- | |- | ||
|6 | |6 | ||
| | | 200"00 | ||
| | |9 | ||
| | |10 | ||
| | |def+ | ||
| | | normal | ||
| Color 5 | | Color 5 | ||
|16 | |16 | ||
| | |500"00 | ||
| | |16 | ||
| | |5s | ||
| | |def+, infinite SC gauge, noc UC, no SC | ||
| | | normal | ||
|Color 9 | |Color 9 | ||
|- | |- | ||
|7 | |7 | ||
| | | 180"00 | ||
| | |6 | ||
| | |10s | ||
| | |def+ | ||
| | | normal | ||
| Personal Action 4 | | Personal Action 4 | ||
|17 | |17 | ||
| | |150"00 | ||
| | |10 | ||
| | |10s | ||
| | |Bolstered Revenge Gauge increase | ||
| | | atk+, def+, infinite gauges, no block | ||
|Personal Action 8 | |Personal Action 8 | ||
|- | |- | ||
|8 | |8 | ||
| | | 100"00 | ||
| | |2 | ||
| | |30s | ||
| | |def+ | ||
| | | def+ | ||
| Title | | Title | ||
|18 | |18 | ||
| | |200"00 | ||
| | |1 | ||
| | |10s | ||
| | |def+, infinite SC gauge | ||
| | | def+ | ||
|Title | |Title | ||
|- | |- | ||
|9 | |9 | ||
| | |200"00 | ||
| | | 6 | ||
| | |20s | ||
| | |def+ | ||
| | |def+ | ||
| Title | | Title | ||
|19 | |19 | ||
| | |200"00 | ||
| | |6 | ||
| | |20s | ||
| | |no block | ||
| | | def+, atk+ | ||
|Title | |Title | ||
|- | |- | ||
|10 | |10 | ||
| | |300"00 | ||
| | |15 | ||
| | |15s | ||
| | |Bolstered gauge increase | ||
| | |normal | ||
| Title | | Title | ||
|20 | |20 | ||
| | |60"00 | ||
| | |25 | ||
| | |30s | ||
| | | def+, gauges max at start | ||
| | |def+ | ||
|Personal Action 10 | |Personal Action 10 | ||
|- | |- |
Aktuelle Version vom 27. Februar 2009, 17:43 Uhr
Angaben sind vom Spiel übernommen Spammen von Hondas Headbutt hat sich als hilfreich erwiesen
Time Attack Normal
Level | Time | Stages | Bonus | Player | CPU | Item | Level | Time | Stages | Bonus | Player | CPU | Item |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 500"00 | 4 | 30s | def+, auto heal, infinite gauges | no block, no UC, no SC | Color 3 | 11 | 50"00 | 12 | 30s | no UC, no Focus, no EX, no dash, no throw escape, no target combo | no UC, no Focus, no EX, no dash, no throw escape, no target combo | Color 7 |
2 | 300"00 | 4 | 20s | def+, auto heal, auto gauge increase | no UC, no SC | Personal Action 4 | 12 | 200"00 | 7 | 20s | Bolstered revenge gauge increase, chip damage recovery | def+, normals cause chip damage | Personal Action 12 |
3 | 300"00 | 7 | 20s | def+, auto heal, auto gauge increase | no UC, no SC | Title | 13 | 150"00 | 5 | 20s | def+ | def+, gauges not displayed | Title |
4 | 200"00 | 5 | 10s | def+, gauges max at start | no UC | Title | 14 | 250"00 | 12 | 5s | atk+, def+, no special moves | normal | Title |
5 | 250"00 | 12 | 5s | def+ | no UC | Title | 15 | 100"00 | 4 | 25s | def+ | invisibility | Title |
6 | 200"00 | 9 | 10 | def+ | normal | Color 5 | 16 | 500"00 | 16 | 5s | def+, infinite SC gauge, noc UC, no SC | normal | Color 9 |
7 | 180"00 | 6 | 10s | def+ | normal | Personal Action 4 | 17 | 150"00 | 10 | 10s | Bolstered Revenge Gauge increase | atk+, def+, infinite gauges, no block | Personal Action 8 |
8 | 100"00 | 2 | 30s | def+ | def+ | Title | 18 | 200"00 | 1 | 10s | def+, infinite SC gauge | def+ | Title |
9 | 200"00 | 6 | 20s | def+ | def+ | Title | 19 | 200"00 | 6 | 20s | no block | def+, atk+ | Title |
10 | 300"00 | 15 | 15s | Bolstered gauge increase | normal | Title | 20 | 60"00 | 25 | 30s | def+, gauges max at start | def+ | Personal Action 10 |
Time Attack Hard
Survival Normal
Level | Quota | Heal | Player | CPU | Item | Level | Quota | Heal | Player | CPU | Item |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 50% | Def+, infinnite gauges | No block, no UC, no SC | Color 4 | 11 | 8 | 25% | def+ | gauges not displayed, auto Revenge Gauge increase | color 8 |
2 | 4 | 50% | Def+, auto gauge increase | no UC, no SC | Personal Action 3 | 12 | 8 | 25% | def+, infinite SC gauge | def+ | personal action 7 |
3 | 4 | 50% | Def+, gauges max at start | no UC | title | 13 | 6 | 25% | def+, invisibility | normal | title |
4 | 4 | 50% | def+ | no UC | title | 14 | 10 | 30% | def+ | normal | title |
5 | 8 | 30% | def+ | no UC | title | 15 | 7 | 20% | def+ | def+ | title |
6 | 12 | 12% | def+ | normal | color 6 | 16 | 3 | 50% | atk+, gauges max at start, auto gauge increase | atk+, gauges max at start, auto gauge increase | color 10 |
7 | 5 | 10% | def+ | normal | personal action 5 | 17 | 5 | 20% | def+, no block | normal | personal action 9 |
8 | 4 | 20% | def+ infinite SC Gauge | def+ | title | 18 | 2 | 35% | auto SC Gauge increase | normal | title |
9 | 6 | 20% | Def+, | Auto SC Gauge increase | title | 19 | 3 | 30% | def+, no special moves, normal moves cause chip damage | def+, chip damage racovery | title |
10 | 5 | 25% | def+, chip damage up | normal | title | 20 | 15 | 30% | def+, chip damage recovery | def+, normal moves cause chip damage | title |