Street Fighter 4 Challenge Mode: Unterschied zwischen den Versionen

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= Time Attack Normal =
= Time Attack Normal =
{| border=1 style="text-align: left; color:black; border: 1px #000000 solid; border-collapse: collapse;"
! style="width:10px;background-color:#808080;" | <small>Level</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Time</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Stages</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Bonus</small>
! style="background-color:#B5B5B5;" | <small>Player</small>
! style="background-color:#B5B5B5;" | <small>CPU</small>
! style="background-color:#B5B5B5;" | <small>Item</small>
! style="width:10px;background-color:#808080;" | <small>Level</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Time</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Stages</small>
! style="width:10px;background-color:#B5B5B5;" | <small>Bonus</small>
! style="background-color:#B5B5B5;" | <small>Player</small>
! style="background-color:#B5B5B5;" | <small>CPU</small>
! style="background-color:#B5B5B5;" | <small>Item</small>
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|1
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|11
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|2
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|12
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|3
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|13
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|4
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|14
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|5
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|15
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|6
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|16
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|7
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|17
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|8
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|18
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|9
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|19
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|10
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|20
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= Time Attack Hard =
= Time Attack Hard =
= Survival Normal =
= Survival Normal =

Version vom 27. Februar 2009, 17:29 Uhr

Angaben sind vom Spiel übernommen

Time Attack Normal

Level Time Stages Bonus Player CPU Item Level Time Stages Bonus Player CPU Item
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20

Time Attack Hard

Survival Normal

Level Quota Heal Player CPU Item Level Quota Heal Player CPU Item
1 4 50% Def+, infinnite gauges No block, no UC, no SC Color 4 11 8 25% def+ gauges not displayed, auto Revenge Gauge increase color 8
2 4 50% Def+, auto gauge increase no UC, no SC Personal Action 3 12 8 25% def+, infinite SC gauge def+ personal action 7
3 4 50% Def+, gauges max at start no UC title 13 6 25% def+, invisibility normal title
4 4 50% def+ no UC title 14 10 30% def+ normal title
5 8 30% def+ no UC title 15 7 20% def+ def+ title
6 12 12% def+ normal color 6 16 3 50% atk+, gauges max at start, auto gauge increase atk+, gauges max at start, auto gauge increase color 10
7 5 10% def+ normal personal action 5 17 5 20% def+, no block normal personal action 9
8 4 20% def+ infinite SC Gauge def+ title 18 2 35% auto SC Gauge increase normal title
9 6 20% Def+, Auto SC Gauge increase title 19 3 30% def+, no special moves, normal moves cause chip damage def+, chip damage racovery title
10 5 25% def+, chip damage up normal title 20 15 30% def+, chip damage recovery def+, normal moves cause chip damage title

Survival Hard

Trial Normal

Trial Hard