KOF2002UM Challenges: Unterschied zwischen den Versionen

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M01: do a throw escape 5 times<br />
M01: do a throw escape 5 times<br />
M02: do a ground recovery 5 times
M02: do a ground recovery 5 times<br />
M03: Guard Crush and defeat the opponent
M03: Guard Crush and defeat the opponent<br />
M04: do a forward roll guard cancel 5 times (or what it's called, i'm not sure)
M04: do a forward roll guard cancel 5 times (or what it's called, i'm not sure)<br />
M05: do a guard cancel 5 times
M05: do a guard cancel 5 times<br />
M06: defeat a character who guard cancels your every attack (hit, roll cancel, hit)
M06: defeat a character who guard cancels your every attack (hit, roll cancel, hit)<br />
M07: defeat a character who keeps rolling and rolling and rolling
M07: defeat a character who keeps rolling and rolling and rolling<br />
M08: do a combo that ends with a DM
M08: do a combo that ends with a DM<br />
M09: do a 'normal > command normal > special' combo
M09: do a 'normal > command normal > special' combo<br />
M10: do a combo that incorporates MAX activation (normal > MAX > special or some such)
M10: do a combo that incorporates MAX activation (normal > MAX > special or some such)<br />
M11: do a 'mid jump (ie "dash, tap 9" jump) attack > ground normal > special' combo
M11: do a 'mid jump (ie "dash, tap 9" jump) attack > ground normal > special' combo<br />
M12: perform a combo with 4 MAX cancels in it
M12: perform a combo with 4 MAX cancels in it<br />
M13: land a dp+LP/SP counterhit 5 times in a row
M13: land a dp+LP/SP counterhit 5 times in a row<br />
M14: perform a 50% combo
M14: perform a 50% combo<br />
M15: defeat the 4 Kyos of 2002UM
M15: defeat the 4 Kyos of 2002UM<br />
M16: defeat the Orochi quartet (thank god there's no Orochi in it )
M16: defeat the Orochi quartet (thank god there's no Orochi in it )<br />
M17: survive (using d,d+P)
M17: survive (using d,d+P)<br />
M18: land an Overkill (air DB, D, DF, F, UF, U, D + P)
M18: land an Overkill (air DB, D, DF, F, UF, U, D + P)<br />
M19: perform a combo with MAX activation and MAX2 DM in it
M19: perform a combo with MAX activation and MAX2 DM in it<br />
M20: defeat Krizalid
M20: defeat Krizalid<br />
M21: do a 70% combo  <-- RYO: [j.C, c.C, dp+C, Super Cancel qcf qcf AC] x 2 - ganz einfach, huiiiii
M21: do a 70% combo  <-- RYO: [j.C, c.C, dp+C, Super Cancel qcf qcf AC] x 2 - ganz einfach, huiiiii<br />
M22: defeat 3 random opponents using Kensou (your health constantly decreases, but you can't die from this 'blood loss'
M22: defeat 3 random opponents using Kensou (your health constantly decreases, but you can't die from this 'blood loss'<br />
M23: defeat the Zero duo
M23: defeat the Zero duo<br />
M24: do a 20+ hit combo (cannot use any kind of DM)
M24: do a 20+ hit combo (cannot use any kind of DM)<br />
M25: defeat your opponent who has an invisible health bar + your final blow must be a DM
M25: defeat your opponent who has an invisible health bar + your final blow must be a DM<br />
M26: defeat your opponent in 10 or less hits (hits, not attacks)
M26: defeat your opponent in 10 or less hits (hits, not attacks)<br />
M27: survive for 30 seconds, while not being able to attack or block
M27: survive for 30 seconds, while not being able to attack or block<br />
M28: defeat an opponent while having your directional controls reversed
M28: defeat an opponent while having your directional controls reversed<br />
M29: you have 0 HP, and you must dodge or outrun Choi's MAX2 3 times
M29: you have 0 HP, and you must dodge or outrun Choi's MAX2 3 times<br />
M30: defeat Igniz and Omega Rugal
M30: defeat Igniz and Omega Rugal<br />

Version vom 27. Februar 2009, 03:20 Uhr

quelle cyberfanatix.


M01: do a throw escape 5 times
M02: do a ground recovery 5 times
M03: Guard Crush and defeat the opponent
M04: do a forward roll guard cancel 5 times (or what it's called, i'm not sure)
M05: do a guard cancel 5 times
M06: defeat a character who guard cancels your every attack (hit, roll cancel, hit)
M07: defeat a character who keeps rolling and rolling and rolling
M08: do a combo that ends with a DM
M09: do a 'normal > command normal > special' combo
M10: do a combo that incorporates MAX activation (normal > MAX > special or some such)
M11: do a 'mid jump (ie "dash, tap 9" jump) attack > ground normal > special' combo
M12: perform a combo with 4 MAX cancels in it
M13: land a dp+LP/SP counterhit 5 times in a row
M14: perform a 50% combo
M15: defeat the 4 Kyos of 2002UM
M16: defeat the Orochi quartet (thank god there's no Orochi in it )
M17: survive (using d,d+P)
M18: land an Overkill (air DB, D, DF, F, UF, U, D + P)
M19: perform a combo with MAX activation and MAX2 DM in it
M20: defeat Krizalid
M21: do a 70% combo <-- RYO: [j.C, c.C, dp+C, Super Cancel qcf qcf AC] x 2 - ganz einfach, huiiiii
M22: defeat 3 random opponents using Kensou (your health constantly decreases, but you can't die from this 'blood loss'
M23: defeat the Zero duo
M24: do a 20+ hit combo (cannot use any kind of DM)
M25: defeat your opponent who has an invisible health bar + your final blow must be a DM
M26: defeat your opponent in 10 or less hits (hits, not attacks)
M27: survive for 30 seconds, while not being able to attack or block
M28: defeat an opponent while having your directional controls reversed
M29: you have 0 HP, and you must dodge or outrun Choi's MAX2 3 times
M30: defeat Igniz and Omega Rugal