KOF2002UM Challenges: Unterschied zwischen den Versionen

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M01: do a throw escape 5 times
M01: do a throw escape 5 times<br />
M02: do a ground recovery 5 times
M02: do a ground recovery 5 times
M03: Guard Crush and defeat the opponent
M03: Guard Crush and defeat the opponent

Version vom 27. Februar 2009, 03:19 Uhr

quelle cyberfanatix.


M01: do a throw escape 5 times
M02: do a ground recovery 5 times M03: Guard Crush and defeat the opponent M04: do a forward roll guard cancel 5 times (or what it's called, i'm not sure) M05: do a guard cancel 5 times M06: defeat a character who guard cancels your every attack (hit, roll cancel, hit) M07: defeat a character who keeps rolling and rolling and rolling M08: do a combo that ends with a DM M09: do a 'normal > command normal > special' combo M10: do a combo that incorporates MAX activation (normal > MAX > special or some such) M11: do a 'mid jump (ie "dash, tap 9" jump) attack > ground normal > special' combo M12: perform a combo with 4 MAX cancels in it M13: land a dp+LP/SP counterhit 5 times in a row M14: perform a 50% combo M15: defeat the 4 Kyos of 2002UM M16: defeat the Orochi quartet (thank god there's no Orochi in it ) M17: survive (using d,d+P) M18: land an Overkill (air DB, D, DF, F, UF, U, D + P) M19: perform a combo with MAX activation and MAX2 DM in it M20: defeat Krizalid M21: do a 70% combo <-- RYO: [j.C, c.C, dp+C, Super Cancel qcf qcf AC] x 2 - ganz einfach, huiiiii M22: defeat 3 random opponents using Kensou (your health constantly decreases, but you can't die from this 'blood loss' M23: defeat the Zero duo M24: do a 20+ hit combo (cannot use any kind of DM) M25: defeat your opponent who has an invisible health bar + your final blow must be a DM M26: defeat your opponent in 10 or less hits (hits, not attacks) M27: survive for 30 seconds, while not being able to attack or block M28: defeat an opponent while having your directional controls reversed M29: you have 0 HP, and you must dodge or outrun Choi's MAX2 3 times M30: defeat Igniz and Omega Rugal