Subarashii

Beigetreten 5. Oktober 2008
keine Bearbeitungszusammenfassung
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Keine Bearbeitungszusammenfassung
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There is a possibility but at the moment we don´t have actual plans. What the thing is: for example in Guilty Gear. It was developed for PS2. It looks ok but but back then the TVs weren´t that big. There were those big, chunky TVs. It looks ok. Play Guilty Gear now on those flat TVs, the big ones - It doesn't look good. It looks as if you are missing some color. It looks kind of grey. So that was one concern we had. We want people to play it.
There is a possibility but at the moment we don´t have actual plans. What the thing is: for example in Guilty Gear. It was developed for PS2. It looks ok but but back then the TVs weren´t that big. There were those big, chunky TVs. It looks ok. Play Guilty Gear now on those flat TVs, the big ones - It doesn't look good. It looks as if you are missing some color. It looks kind of grey. So that was one concern we had. We want people to play it.
'''HardEdge:'''
Of course, everybody is expecting you to make another HD game.
'''Tomo Ohno:'''
So it's one thing that we don´t want to release something where the quality is not as great as we expect it to be. We can't ask people to use an old TV to play. Another reason is of technical nature. Since Guilty Gear is a 2D game, it's rather more difficult to do than it would be in a 3D game. The difference is: you have a lot of memory because of data right? When you play, and it says "loading" - it takes all your memory to the cache. In 3D games, the models are loaded, and the only thing that has to be sent are their positions. The data is not that big. With 2D, you have to load every single drawing to play, for one player you need to upload around 200 drawings so for example Noel vs Ragna you have to upload around 400 drawings which is a massive amount that cannot be cut down.
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