Shyo

Beigetreten 19. Januar 2010
keine Bearbeitungszusammenfassung
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Keine Bearbeitungszusammenfassung
Zeile 94: Zeile 94:
     * 100% curse
     * 100% curse


3C > JD > 5A > 6B > J6D
3C > JD > 5A > 6B > J6D<br>
3C > J2A Dive Cancel > 5D > JA > JC > JD
3C > J2A Dive Cancel > 5D > JA > JC > JD<br>
Dive Cancel > 5B > JA > JC > J2A Dive Cancel > 5D > JA > JC > JD
Dive Cancel > 5B > JA > JC > J2A Dive Cancel > 5D > JA > JC > JD<br>
Close JD > 5D > JA > JC > JD
Close JD > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
Punish with this if you can. 100% curse
Punish with this if you can. 100% curse<br>
Anti-Air/Air-to-Air Curse Building Combos:
Anti-Air/Air-to-Air Curse Building Combos:<br>


2B CH > 5D > J4B > 5A > 6B > J6D
2B CH > 5D > J4B > 5A > 6B > J6D<br>
5C Normal Hit> JA > JC > J2A Dive Cancel > 5D > J6B > JA > JC > JD
5C Normal Hit> JA > JC > J2A Dive Cancel > 5D > J6B > JA > JC > JD<br>
5C FC > JD > 5D > JA > JC > JD
5C FC > JD > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
Timing of JD is really hard here. 100% curse
Timing of JD is really hard here. 100% curse<br>
JA (air to air)> J6A/B/C > (JC) > JA > JB > JC > JD
JA (air to air)> J6A/B/C > (JC) > JA > JB > JC > JD<br>
J6A/B/C (air to air) > (JC) > JA > JB > JC > JD
J6A/B/C (air to air) > (JC) > JA > JB > JC > JD<br>
Air Throw > JD > 5D > JA > JC > JD
Air Throw > JD > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
JD is done as low to the ground as possible. 100% curse
JD is done as low to the ground as possible. 100% curse<br>


     * Very high Air Throw > J2A > J2C dive cancel > 5D> JA > JC > JD
     * Very high Air Throw > J2A > J2C dive cancel > 5D> JA > JC > JD
     * Use when too high to hit with JD on the way down.
     * Use when too high to hit with JD on the way down.


Situational Curse Building Combos:
Situational Curse Building Combos:<br>
236236C > 5D > JA > JC > JD
236236C > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
Adjust left/right to bounce opponent higher to allow time to hit with 5D. Can't adjust beam on tager.
Adjust left/right to bounce opponent higher to allow time to hit with 5D. Can't adjust beam on tager.<br>
214214D > walk forward 5D > JC > JD
214214D > walk forward 5D > JC > JD<br>
Ground Throw > 23236C > 5D > JA > JC > JD
Ground Throw > 23236C > 5D > JA > JC > JD<br>
Gold Burst > 5D > JA > JC > JD
Gold Burst > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
Very hard when opponent is too far. Dive-cancel variations possible also.
Very hard when opponent is too far. Dive-cancel variations possible also.<br>
J6D > 3C > 236236C > 5D
J6D > 3C > 236236C > 5D<br>
Quote:
Quote:<br>
Tager Variation J6D > 3C > JD > 5A > 6B> J6D
Tager Variation J6D > 3C > JD > 5A > 6B> J6D<br>
Counter Assault > 236236C > 5D> JA > JC > JD
Counter Assault > 236236C > 5D> JA > JC > JD<br>
Quote:
Quote:<br>
requires 100% heat. Dive-cancel variations possible
requires 100% heat. Dive-cancel variations possible<br>
CH/FC Curse Building Combos:
CH/FC Curse Building Combos:<br>
5D CH > JD > 5D > JA > JC > JD
5D CH > JD > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
If you go into fever after 5D, D bug will connect after JD and you can go into loops. 100% curse
If you go into fever after 5D, D bug will connect after JD and you can go into loops. 100% curse<br>
FAR 2C FC > 5D > JA > JC > J2A Dive cancel > 5D > JA > JC > JD
FAR 2C FC > 5D > JA > JC > J2A Dive cancel > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
100% curse
100% curse<br>
MIDDLE 2C FC > 6A > 5D > JA > JC > J2A Dive cancel > 5D > JA > JC > JD
MIDDLE 2C FC > 6A > 5D > JA > JC > J2A Dive cancel > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
100% curse
100% curse<br>
NEAR 2C FC > 5A * 1-2> (JA> JC > J2A Dive Cancel > 5D) * 3
NEAR 2C FC > 5A * 1-2> (JA> JC > J2A Dive Cancel > 5D) * 3<br>
Quote:
Quote:<br>
100% curse
100% curse<br>
JC FC > CPQ > 5D > JA > JC > J2A Dive Cancel > 5D > JA > JC > JD
JC FC > CPQ > 5D > JA > JC > J2A Dive Cancel > 5D > JA > JC > JD<br>
Quote:
Quote:<br>
100% curse
100% curse<br>


While Cursed Combo Starters:
While Cursed Combo Starters:<br>
2A* 2> 6A Bug > 5C > 5C Bug > 5D Bug Down > 5D Bug Up > Loops
2A* 2> 6A Bug > 5C > 5C Bug > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
Use 3A>3A>5CD to release D bug
Use 3A>3A>5CD to release D bug<br>
6A > 2B > 2A > 5C > 5C Bug > 5D Bug Down > 5D Bug Up > Loops
6A > 2B > 2A > 5C > 5C Bug > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
hold A after 6A > 3B > 6A Bug > 2A > 5CD to release D bug
hold A after 6A > 3B > 6A Bug > 2A > 5CD to release D bug<br>
JC >5C Bug > JD > 5D Bug Down > 5D Bug Up > Loops
JC >5C Bug > JD > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
used for mixup from 6A string, C bug must be hold before JC
used for mixup from 6A string, C bug must be hold before JC<br>
JC > 5C Bug > J214C > 5D Bug Down > 5D Bug Up > Loops
JC > 5C Bug > J214C > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
used for mixup from 6A string, C bug must be hold before JC
used for mixup from 6A string, C bug must be hold before JC<br>
JC > 5C Bug > J214B > 5D Bug Down > 5D Bug Up > Loops
JC > 5C Bug > J214B > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
used for mixup from 6A string, C bug must be hold before JC, stabilizing variation
used for mixup from 6A string, C bug must be hold before JC, stabilizing variation<br>
2B > 4B Bug > 6C Set 1 > 6C Bug > 5C Set 2 > 2C Set 3 > 5D Bug Down > 5D Bug Up > Loops
2B > 4B Bug > 6C Set 1 > 6C Bug > 5C Set 2 > 2C Set 3 > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
1B then 6C set is 6C > 5CD > 2C to get the D bug timing
1B then 6C set is 6C > 5CD > 2C to get the D bug timing<br>
3A > CPQ > 6A bug > 5C bug > 5D Bug Down > 5D Bug Up
3A > CPQ > 6A bug > 5C bug > 5D Bug Down > 5D Bug Up<br>
Quote:
Quote:<br>
CPQ+5CD together for crossup A bug
CPQ+5CD together for crossup A bug<br>
Throw > 5D Bug Down > 5D Bug Up > Loops
Throw > 5D Bug Down > 5D Bug Up > Loops<br>
Quote:
Quote:<br>
Adjust with 4/6D Bug in corners
Adjust with 4/6D Bug in corners<br>
Air Throw > 5D Bug Down > 5D Bug Up > Loops
Air Throw > 5D Bug Down > 5D Bug Up > Loops<br>
Air Throw > J6C > 236C > 6D Bug Down > D Bug Up > Loops
Air Throw > J6C > 236C > 6D Bug Down > D Bug Up > Loops<br>
 
<br>
Loops:
Loops:<br>
J6C > 236C > 6D Bug*N
J6C > 236C > 6D Bug*N<br>
Quote:
Quote:<br>
Can change sides during combos by teleporting
Can change sides during combos by teleporting<br>
J2A Dive > J2C Dive > 5C Bug > 5D Bug*N
J2A Dive > J2C Dive > 5C Bug > 5D Bug*N<br>
Quote:
Quote:<br>
Adjust D bug near corners with 4/6
Adjust D bug near corners with 4/6<br>
(Corner)236C > 6C Bug > 6D Bug Down > JC during D bug Down > 214C > D Bug Up
(Corner)236C > 6C Bug > 6D Bug Down > JC during D bug Down > 214C > D Bug Up<br>
Quote:
Quote:<br>
note C bug hits first before 6D bug down, release both 6CD together midway through, also works mid screen but not on smaller characters
note C bug hits first before 6D bug down, release both 6CD together midway through, also works mid screen but not on smaller characters<br>
Loop Enders
Loop Enders<br>
D Bug Down > 6D > 236D > D Bug Up
D Bug Down > 6D > 236D > D Bug Up<br>
D Bug Up > 236C > 6C Bug > 6D Bug Down > Low to Ground 236D > 6D > Low to Ground 236D
D Bug Up > 236C > 6C Bug > 6D Bug Down > Low to Ground 236D > 6D > Low to Ground 236D<br>
(Corner)D Bug Up > J2A Dive > J2C Dive(whiff) > 6C Bug > 6D Bug Down > 6D Bell Bug > 236D > D Bug Up > off the ground 6B Bug > 2D
(Corner)D Bug Up > J2A Dive > J2C Dive(whiff) > 6C Bug > 6D Bug Down > 6D Bell Bug > 236D > D Bug Up > off the ground 6B Bug > 2D<br>
D Bug Up > 236236C > 236236C
D Bug Up > 236236C > 236236C<br>
Quote:
Quote:<br>
100% but does most damage
100% but does most damage<br>
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