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Zeile 21: |
Zeile 21: |
| http://www.youtube.com/watch?v=VCa2mpPgRXk#t=2m10s | | http://www.youtube.com/watch?v=VCa2mpPgRXk#t=2m10s |
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| | | xup 2b, 2a 5c CD e f5C 214CE 5D jA jC jA 66 jD 5D AB |
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Zeile 36: |
Zeile 36: |
| Warning: | | Warning: |
| If I don't say how much damage the combo does that means that I have not tested it out in training, so it may or may not work. | | If I don't say how much damage the combo does that means that I have not tested it out in training, so it may or may not work. |
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| Combos started without curse:
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| -5A For these two combos you have to catch the opponent in midair.
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| -5AA>6B>j6D>6C/6B bug>j6C>j/9>j6A>j2A>release C>B bugs>6C>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage: needs to be tested
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| -5AA>6B>j6D>6C/6B bug>j.6C>j/9>236C>release C>B bug>6C>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage: needs to be tested
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| -6A
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| -6A>5D>236B>release B/C bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5973
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| -6A>5D>236B>release B/C bugs>j6A>j/8>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage:5630
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| -2A
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| -2A>5B>5D>214A>release B/C bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5347
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| -5B
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| -5B>5D>214A>release B/C bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5567
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| -6B
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| -Needs 50% heat: 6B>RC>5D>214A>release B/C bug>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6262
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| -Needs 50% heat: 6B>RC>6A>5D>236B>release B/C bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6154
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| -2B
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| -Needs 50% heat: 2B>2A>2C>RC>5D>j5A>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage:6052
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| -5C
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| -5C>j5A>j5C>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5580
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| -5C>j5A>j5B>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 4999
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| -6C
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| -Needs 50% heat: 6C>5C>2C>RC>5C>j5A>j5C>j5D>release 1C>5B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6238
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| -2C
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| -Needs 50% heat: 2C>RC>5D>j5A>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5596
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| -Needs 50% heat: 2C>RC>j5A>j5C>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5088
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| -Needs 50% heat: 2C>RC>j5A>j6A>j/9>j5A>j5C>j5D>release 1C>5B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 4645
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| -3C
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| -Needs 50% heat: 3C>RC>5D>j5A>j2A>j2B>j2C>release 5C>5B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5274
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| -3C>j/8>j5D>release C/B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5142
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| -5D
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| -5D>236B>6C/A bug>5C>2C>release 2B>6A bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6088
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| -6D I did this one for the lulz
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| -6D>wait for the bell bug to drop down and hit the opponent>release the C bug immediately after it hits>[6C>5C>2C>release 2B>6A bugs]x3>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 7645
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| -2D
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| -2D>release C/B bugs>6A>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6595
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| -2D>release C/bugs>j6A>j/8>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6404
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| -Throw
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| Subsection: combos started in midair:
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| -j5A (Will always have to hit opponent in midair)
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| -j5A>j6A>j/9>j5A>j5C>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5189
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| -j6A (Will always have to hit opponent in midair)
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| -j6A>j/9>j5A>j5C>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5320
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| -j2A
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| -j2A>5B>j5A>j5C>j5D>release 1C>5B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j5C>j5D- Damage: 5045
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| -j3D
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| -Starts from 1/2 a screen away: j3D>release C/B bug>sj9>j5A>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j5C>j5D Damage: needs to be tested
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| -Air Throw
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| -Air throw>5D>j5A>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5739
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| -There are definitely more angles to start a midair combo, but I will list them later when I add more combos to the list.
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| Combos while opponent is cursed:
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| -5B
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| -5B (3 hits)>j6A>j/8>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage: 4984
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| -2B
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| -2B>6A>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage: 6606
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| -j2A
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| -j2A>release 3A>5B bug>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage: 6834
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| -j2A>release C>B bug>6C>5C>2C> release 2B>5A bug>j6A> release 6A bug>j9>jC>jD> release 5D bug>release C>B bug>6C/6A bug>5C>2C Damage: 5500-5700 varies
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| -j2A>RC>release A/B/C bugs>J236C>6B>release 6B>6A bug >6C>5C>2C>j6A>release 6A bug>j/9>jC>jD>release C bug>D bug>j6a>j236C
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| -Releasing B/C bugs
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| -release B/C bugs>6A>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damgage: 6931
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| -release B/C bugs>j6A>j/8>j2A>j2B>j2C>release C>B bugs>6C>5C>2C>release 2B>6A bugs>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D Damage: 6723
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| Corner Combos:
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| 5A
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| -5A>6B>j.6A/B/C(depending on distance)>j/9>j.6A>236C>RC>j5C>j5D I'll extend this combo after I do it in training and find out the damage.
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| Subsection: continuing a combo if you land between the corner and your opponent:
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| 5A
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| -5A>6B>j6A>j/9>j5A>j5C>j5D>release 6B>6C bugs>4C>5C>2C>release 2A>3C>5B bugs>4C>5C>2C>release 2B>4A bugs>j4A>j/7>j5C>j5D- Damage: 4820
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| Counter hit Combos:
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| -2B
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| -2B>2D>release C/B bugs>6A>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 6139
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| Subsection: Anti-Air Combos
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| -2B
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| -2B>j5A>j5C>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5799
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| -5C
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| -5C>j5C>j5D>release 1C>5B bugs>[6C>5C>2C>release 2B>6A bugs]x2>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5661
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| Distortion Drive Combos: Every single combo that has a distortion drive in it will go here.
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| For these combos f of g is 214214D in midair and f-inverse is 236236C on the ground:
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| -f of g
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| -Needs 50% heat: f of g>j/9>j/9>j2A>j2B>j2C>release C>B bug>6C>5C>2C>release 2B>6A bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 5597
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| -f-inverse
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| -Needs 50% heat: 3C>f-inverse>5D>j5A>j2A>j2B>j2C>release C>B bugs>6C/A bug>5C>2C>release 2B>6A bugs>j6A>j/9>j5C>j5D- Damage: 4044
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