Vorlage:Rose SF4 Soul Reflect: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
| (4 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 7: | Zeile 7: | ||
! style="width:60px;background-color:#FFD800;" | H.Adv | ! style="width:60px;background-color:#FFD800;" | H.Adv | ||
! style="width:60px;background-color:#FFB400;" | Dmg | ! style="width:60px;background-color:#FFB400;" | Dmg | ||
! style="width:60px;background-color:#FFB400;" | B.Dmg | |||
! style="width:60px;background-color:#FFB400;" | Ratio | |||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
! style="width:60px;background-color:#FFB400;" | Meter(W/H/B) | ! style="width:60px;background-color:#FFB400;" | Meter(W/H/B) | ||
| Zeile 17: | Zeile 19: | ||
| style="background-color:#F9F9F9;" |41 | | style="background-color:#F9F9F9;" |41 | ||
| style="background-color:#F9F9F9;" |-8 | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |50 | | style="background-color:#F9F9F9;" |50 | ||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |4,16 | |||
| style="background-color:#F9F9F9;" |100 | | style="background-color:#F9F9F9;" |100 | ||
| style="background-color:#F9F9F9;" |20/30/20 | | style="background-color:#F9F9F9;" |20/30/20 | ||
| Zeile 29: | Zeile 33: | ||
| style="background-color:#F9F9F9;" |40 | | style="background-color:#F9F9F9;" |40 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |50 | | style="background-color:#F9F9F9;" |50 | ||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |4,16 | |||
| style="background-color:#F9F9F9;" |100 | | style="background-color:#F9F9F9;" |100 | ||
| style="background-color:#F9F9F9;" |20/30/20 | | style="background-color:#F9F9F9;" |20/30/20 | ||
| Zeile 41: | Zeile 47: | ||
| style="background-color:#F9F9F9;" |39 | | style="background-color:#F9F9F9;" |39 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |50 | | style="background-color:#F9F9F9;" |50 | ||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |4,16 | |||
| style="background-color:#F9F9F9;" |100 | | style="background-color:#F9F9F9;" |100 | ||
| style="background-color:#F9F9F9;" |20/30/20 | | style="background-color:#F9F9F9;" |20/30/20 | ||
| Zeile 53: | Zeile 61: | ||
| style="background-color:#F9F9F9;" |33 | | style="background-color:#F9F9F9;" |33 | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |50 | | style="background-color:#F9F9F9;" |50 | ||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |4,16 | |||
| style="background-color:#F9F9F9;" |100 | | style="background-color:#F9F9F9;" |100 | ||
| style="background-color:#F9F9F9;" | - / - / - | | style="background-color:#F9F9F9;" | - / - / - | ||
| style="background-color:#F9F9F9;" |15/20 | | style="background-color:#F9F9F9;" |15/20 | ||
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span> | | style="background-color:#F9F9F9;" |<span style="color:green">Ja</span> | ||
|- | |||
| colspan="13" style="background-color:#F5F5F5;text-align:left;" | Die LP Version absorbiert Projektile und gibt +100 Meter. Die EX Version reflektiert Projektile und gibt +10% Damage wenn sie treffen. | |||
|} | |} | ||
Aktuelle Version vom 22. Dezember 2009, 20:32 Uhr
| Variante | Startup | Active | Total | B.Adv | H.Adv | Dmg | B.Dmg | Ratio | Stun | Meter(W/H/B) | E.Meter(H/B) | Cancel |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Soul Reflect LP | 13 | 2 | 41 | -8 | - | 50 | 12 | 4,16 | 100 | 20/30/20 | 15/20 | Ja |
| Soul Reflect MP | 13 | 3 | 40 | -7 | - | 50 | 12 | 4,16 | 100 | 20/30/20 | 15/20 | Ja |
| Soul Reflect HP | 12 | 2 | 39 | -7 | - | 50 | 12 | 4,16 | 100 | 20/30/20 | 15/20 | Ja |
| Soul Reflect EX | 8 | 2 | 33 | -5 | - | 50 | 12 | 4,16 | 100 | - / - / - | 15/20 | Ja |
| Die LP Version absorbiert Projektile und gibt +100 Meter. Die EX Version reflektiert Projektile und gibt +10% Damage wenn sie treffen. | ||||||||||||