Vorlage:Cammy SF4 Cannon Spike: Unterschied zwischen den Versionen

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Zeile 4: Zeile 4:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Total
! style="width:60px;background-color:#FFD800;" | Total
! style="width:60px;background-color:#FFD800;" | Block
! style="width:60px;background-color:#FFD800;" | B.Adv
! style="width:60px;background-color:#FFD800;" | Hit
! style="width:60px;background-color:#FFD800;" | H.Adv
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | BlockDmg
! style="width:60px;background-color:#FFB400;" | B.Dmg
! style="width:60px;background-color:#FFB400;" | Ratio  
! style="width:60px;background-color:#FFB400;" | Ratio  
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FF9000;" | SCancel
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FF9000;" | Cancel
|-
|-
| style="background-color:#F9F9F9;" |Cannon Spike (LK)
| style="background-color:#F9F9F9;" |Cannon Spike (LK)
Zeile 24: Zeile 25:
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |30(40)
| style="background-color:#F9F9F9;" |30(40)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
|-
|-
Zeile 37: Zeile 39:
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |30(40)
| style="background-color:#F9F9F9;" |30(40)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
|-
|-
Zeile 50: Zeile 53:
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |30(40)
| style="background-color:#F9F9F9;" |30(40)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
|-
|-
Zeile 63: Zeile 67:
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |200(100)
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
| style="background-color:#F9F9F9;" |<span style="color:green">Ja</span>
|}
|}

Version vom 4. Dezember 2009, 23:47 Uhr

Variante Startup Active Total B.Adv H.Adv Dmg B.Dmg Ratio Stun Meter E.Meter Cancel
Cannon Spike (LK) 5 21 57 -30 N/A 120(80) 30 4:1 200(100) 30(40) Ja
Cannon Spike (MK) 5 26 60 -30 N/A 140(90) 35 4:1 200(100) 30(40) Ja
Cannon Spike (HK) 5 31 64 -30 N/A 150(95) 37 4,05:1 200(100) 30(40) Ja
Cannon Spike (EX) 5 26 60 -30 N/A 160(95) 40 4:1 200(100) N/A Ja