Vorlage:Cammy SF4 Cannon Strike: Unterschied zwischen den Versionen

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Zeile 6: Zeile 6:
! style="width:60px;background-color:#FFD800;" | Block
! style="width:60px;background-color:#FFD800;" | Block
! style="width:60px;background-color:#FFD800;" | Hit
! style="width:60px;background-color:#FFD800;" | Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | BlockDmg
! style="width:60px;background-color:#FFB400;" | BDmg
! style="width:60px;background-color:#FFB400;" | Ratio  
! style="width:60px;background-color:#FFB400;" | Ratio  
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | EMeter
! style="width:60px;background-color:#FF9000;" | SCancel
! style="width:60px;background-color:#FF9000;" | SCancel
|-
|-
Zeile 24: Zeile 25:
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |10/40/20
| style="background-color:#F9F9F9;" |10/40/20
| style="background-color:#F9F9F9;" |20/10
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
|-
|-
Zeile 37: Zeile 39:
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |10/40/20
| style="background-color:#F9F9F9;" |10/40/20
| style="background-color:#F9F9F9;" |20/10
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
|-
|-
Zeile 50: Zeile 53:
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |10/40/20
| style="background-color:#F9F9F9;" |10/40/20
| style="background-color:#F9F9F9;" |20/10
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
|-
|-
Zeile 63: Zeile 67:
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |20/10
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
| style="background-color:#F9F9F9;" |<span style="color:red">Nein</span>
|}
|}

Version vom 4. Dezember 2009, 23:34 Uhr

Variante Startup Active Total Block Hit Dmg BDmg Ratio Stun Meter EMeter SCancel
Cannon Strike (LK) 12 N/A N/A N/A N/A 70 17 4,11:1 100 10/40/20 20/10 Nein
Cannon Strike (MK) 12 N/A N/A N/A N/A 70 17 4,11:1 100 10/40/20 20/10 Nein
Cannon Strike (HK) 12 N/A N/A N/A N/A 70 17 4,11:1 100 10/40/20 20/10 Nein
Cannon Strike (EX) 12 N/A N/A N/A N/A 80 20 4:1 100 N/A 20/10 Nein