Laura(SF5): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Keine Bearbeitungszusammenfassung
 
(7 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 9: Zeile 9:
| vstyle = Mode
| vstyle = Mode
}}
}}
= Matchups=


= Guides =
= Guides =
Zeile 22: Zeile 20:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 30: Zeile 30:
|-
|-
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 41: Zeile 43:
|-
|-
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 52: Zeile 56:
|-
|-
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 63: Zeile 69:
|-
|-
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 74: Zeile 82:
|-
|-
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 85: Zeile 95:
|-
|-
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 103: Zeile 115:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 111: Zeile 125:
|-
|-
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 122: Zeile 138:
|-
|-
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 133: Zeile 151:
|-
|-
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 144: Zeile 164:
|-
|-
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 155: Zeile 177:
|-
|-
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 166: Zeile 190:
|-
|-
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 184: Zeile 210:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 192: Zeile 220:
|-
|-
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 203: Zeile 233:
|-
|-
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 214: Zeile 246:
|-
|-
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 225: Zeile 259:
|-
|-
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 236: Zeile 272:
|-
|-
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 247: Zeile 285:
|-
|-
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 265: Zeile 305:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 273: Zeile 315:
|-
|-
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 284: Zeile 328:
|-
|-
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 295: Zeile 341:
|-
|-
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 315: Zeile 363:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 323: Zeile 373:
|-
|-
| style="background-color:#F9F9F9;" |s.MK+s.MP
| style="background-color:#F9F9F9;" |s.MK+s.MP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 341: Zeile 393:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 351: Zeile 405:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|-
| style="background-color:#F9F9F9;" |b.MP+MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 369: Zeile 414:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|-
| style="background-color:#f0f0f0;" |b.MP+MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
|-
|-
| style="background-color:#F9F9F9;" |any, MP+MK  
| style="background-color:#F9F9F9;" |any, MP+MK  
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 389: Zeile 449:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 397: Zeile 459:
|-
|-
| style="background-color:#F9F9F9;" |s.HP+HK
| style="background-color:#F9F9F9;" |s.HP+HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 417: Zeile 481:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 425: Zeile 491:
|-
|-
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 436: Zeile 504:
|-
|-
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 447: Zeile 517:
|-
|-
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 458: Zeile 530:
|-
|-
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 478: Zeile 552:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 486: Zeile 562:
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 504: Zeile 582:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 512: Zeile 592:
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 530: Zeile 612:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 538: Zeile 622:
|-
|-
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 549: Zeile 635:
|-
|-
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 560: Zeile 648:
|-
|-
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 571: Zeile 661:
|-
|-
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 590: Zeile 682:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 598: Zeile 692:
|-
|-
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 609: Zeile 705:
|-
|-
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 620: Zeile 718:
|-
|-
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 631: Zeile 731:
|-
|-
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 651: Zeile 753:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 659: Zeile 763:
|-
|-
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 685: Zeile 791:
! style="width:80px;background-color:#FFB400;" | Okizeme
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.HP, MK
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.MP, MK
| style="text-align: left;background-color:#F9F9F9;" |
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |282
| style="background-color:#F9F9F9;" |282
Zeile 693: Zeile 799:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.HP, MK
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.MP, MK
| style="text-align: left;background-color:#f0f0f0;" |
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |238
| style="background-color:#f0f0f0;" |238
Zeile 700: Zeile 806:
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcb.HP, Super
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |464
| style="background-color:#F9F9F9;" |333
| style="background-color:#F9F9F9;" |-300
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |s.HP (CCounter), s.HK, Super
| style="text-align: left;background-color:#f0f0f0;" |Funktioniert aus Max Range
| style="background-color:#f0f0f0;" |457
| style="background-color:#f0f0f0;" |315
| style="background-color:#f0f0f0;" |-300
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, s.HP, qcb.PP, s.HP, f.MKP
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |290
| style="background-color:#F9F9F9;" |462
| style="background-color:#F9F9F9;" |-60
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |Point Blank
|}
|}


Zeile 799: Zeile 929:
==V-Trigger==
==V-Trigger==


= Matchups=


= Navigation =
= Navigation =

Aktuelle Version vom 17. Mai 2016, 15:24 Uhr

Laura Matsuda
(ララ・マツダ)
Laura Matsuda.png
Health: 1000
Stun: 1000
Movement: Dash
VBars: 2
VStyle: Mode

Guides

Normals

Standing Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 30 70 HIGH Ja Ja Nein
s.MP 60 100 HIGH Ja Ja Nein
s.HP 80 150 HIGH Ja Ja Ja
s.LK 30 70 HIGH Ja Ja Nein
s.MK 60 100 HIGH Nein Ja Nein
s.HK 90 150 HIGH Super Ja Ja

Crouching Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 30 70 HIGH Ja Ja Nein
cr.MP 60 100 HIGH Ja Ja Nein
cr.HP 90 150 HIGH Ja Ja Nein
cr.LK 20 70 LOW Ja Ja Nein
cr.MK 50 100 LOW Ja Ja Nein
cr.HK 100 150 LOW Nein Ja Ja

Jumping Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
j.LP 40 70 MID Nein Nein Nein
j.MP 60 100 MID Nein Nein Nein
j.HP 90 150 MID Nein Nein Nein
j.LK 40 70 MID Nein Nein Nein
j.MK 60 100 MID Nein Nein Nein
j.HK 90 150 MID Nein Nein Nein

Command Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.HP 80 120 HIGH Nein Ja Nein
(f.HP), f.HP 54 90 HIGH Hit Ja
(s.MP), s.MK 54 90 HIGH Nein Ja


V-Moves

Volty Line

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.MK+s.MP 90 150 MID Nein Nein Ja

Neutral V-Skill

Linear Movement Avante/Esquiva/Finta

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.MP+MK - - - - - -
b.MP+MK - - - - - -
any, MP+MK 90 150 MID Nein Nein Ja

V-Skill Movement.

Spark Show

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.HP+HK - - - - - -

V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).

Special Moves

Bolt Charge

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcf.LP
qcf.MP
qcf.HP
qcf.PP

HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).


Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), P

Follow Up für Bolt Charge. Wechselt Seiten.

Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), K

Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.

Thunder Clap

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcb.LP
qcb.MP
qcb.HP
qcb.PP

Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.

Sunset Wheel

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
hcb.LK
hcb.MK
hcb.HK
hcb.KK

Command Grab. EX Version bewegt Laura kurz vorher nach vorne.

Critical Art

Inazuma Spin Hold

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
2x qcf.K THROW

Command Grab Super.

Combos

Bread n Butter

Combo Notizen Damage Stun Meter V-Meter Okizeme
j.HK, cr.HP, qcf.MP, MK 282 430 +50 0 s.HK Range
j.MK, s.HP, qcf.MP, MK 238 380 +40 0 s.HK Range
j.HK, cr.HP, qcb.HP, Super 464 333 -300 0 s.HK Range
s.HP (CCounter), s.HK, Super Funktioniert aus Max Range 457 315 -300 0 s.HK Range
j.HK, s.HP, qcb.PP, s.HP, f.MKP 290 462 -60 0 Point Blank

Corner

After Stun

Combo Notizen Damage Stun Meter V-Meter Okizeme
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K 361 495 +60 -200 s.HK Range
qcb.LP Full Charge, cr.HP, qcf.HP, s.K 312 400 +50 0 s.HK Range
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK Halfscreen Range 439 643 +85 -200 s.HK Range
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K Halfscreen Range 414 588 +80 0 s.HK Range
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Halfscreen Range, Corner 456 628 +30 -200 s.HK Range
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP Corner 378 467 -50 0 s.HK Range
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 408 540 -50 -200 s.HK Range
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 426 557 -40 -200 s.HK Range
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP s.HK Range 384 514 +80 0 s.HK Range
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K Halfscreen Range 400 575 +75 -200 s.HK Range

V-Trigger

Matchups

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv