Laura(SF5)

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Laura Matsuda
(ララ・マツダ)
Laura Matsuda.png
Health: 1000
Stun: 1000
Movement: Dash
VBars: 2
VStyle: Mode

Guides

Normals

Standing Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 30 70 HIGH Ja Ja Nein
s.MP 60 100 HIGH Ja Ja Nein
s.HP 80 150 HIGH Ja Ja Ja
s.LK 30 70 HIGH Ja Ja Nein
s.MK 60 100 HIGH Nein Ja Nein
s.HK 90 150 HIGH Super Ja Ja

Crouching Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 30 70 HIGH Ja Ja Nein
cr.MP 60 100 HIGH Ja Ja Nein
cr.HP 90 150 HIGH Ja Ja Nein
cr.LK 20 70 LOW Ja Ja Nein
cr.MK 50 100 LOW Ja Ja Nein
cr.HK 100 150 LOW Nein Ja Ja

Jumping Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
j.LP 40 70 MID Nein Nein Nein
j.MP 60 100 MID Nein Nein Nein
j.HP 90 150 MID Nein Nein Nein
j.LK 40 70 MID Nein Nein Nein
j.MK 60 100 MID Nein Nein Nein
j.HK 90 150 MID Nein Nein Nein

Command Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.HP 80 120 HIGH Nein Ja Nein
(f.HP), f.HP 54 90 HIGH Hit Ja
(s.MP), s.MK 54 90 HIGH Nein Ja


V-Moves

Volty Line

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.MK+s.MP 90 150 MID Nein Nein Ja

Neutral V-Skill

Linear Movement Avante/Esquiva/Finta

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.MP+MK - - - - - -
b.MP+MK - - - - - -
any, MP+MK 90 150 MID Nein Nein Ja

V-Skill Movement.

Spark Show

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.HP+HK - - - - - -

V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).

Special Moves

Bolt Charge

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcf.LP
qcf.MP
qcf.HP
qcf.PP

HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).


Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), P

Follow Up für Bolt Charge. Wechselt Seiten.

Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), K

Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.

Thunder Clap

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcb.LP
qcb.MP
qcb.HP
qcb.PP

Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.

Sunset Wheel

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
hcb.LK
hcb.MK
hcb.HK
hcb.KK

Command Grab. EX Version bewegt Laura kurz vorher nach vorne.

Critical Art

Inazuma Spin Hold

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
2x qcf.K THROW

Command Grab Super.

Combos

Bread n Butter

Combo Notizen Damage Stun Meter V-Meter Okizeme
j.HK, cr.HP, qcf.MP, MK 282 430 +50 0 s.HK Range
j.MK, s.HP, qcf.MP, MK 238 380 +40 0 s.HK Range
j.HK, cr.HP, qcb.HP, Super 464 333 -300 0 s.HK Range
s.HP (CCounter), s.HK, Super Funktioniert aus Max Range 457 315 -300 0 s.HK Range
j.HK, s.HP, qcb.PP, s.HP, f.MKP 290 462 -60 0 Point Blank

Corner

After Stun

Combo Notizen Damage Stun Meter V-Meter Okizeme
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K 361 495 +60 -200 s.HK Range
qcb.LP Full Charge, cr.HP, qcf.HP, s.K 312 400 +50 0 s.HK Range
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK Halfscreen Range 439 643 +85 -200 s.HK Range
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K Halfscreen Range 414 588 +80 0 s.HK Range
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Halfscreen Range, Corner 456 628 +30 -200 s.HK Range
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP Corner 378 467 -50 0 s.HK Range
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 408 540 -50 -200 s.HK Range
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 426 557 -40 -200 s.HK Range
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP s.HK Range 384 514 +80 0 s.HK Range
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K Halfscreen Range 400 575 +75 -200 s.HK Range

V-Trigger

Matchups

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv