Laura(SF5): Unterschied zwischen den Versionen

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(13 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
= Matchups=
{{SF V Character
| portrait = [[Image:Laura_Matsuda.png]]
| name = Laura Matsuda
| jname = ララ・マツダ
| health = 1000
| stun = 1000
| move = Dash
| vbar = 2
| vstyle = Mode
}}


= Guides =
= Guides =
Zeile 11: Zeile 20:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 19: Zeile 30:
|-
|-
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 30: Zeile 43:
|-
|-
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 41: Zeile 56:
|-
|-
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 52: Zeile 69:
|-
|-
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 63: Zeile 82:
|-
|-
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 74: Zeile 95:
|-
|-
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 92: Zeile 115:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 100: Zeile 125:
|-
|-
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 111: Zeile 138:
|-
|-
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 122: Zeile 151:
|-
|-
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 133: Zeile 164:
|-
|-
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 144: Zeile 177:
|-
|-
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 155: Zeile 190:
|-
|-
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 173: Zeile 210:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 181: Zeile 220:
|-
|-
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 192: Zeile 233:
|-
|-
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 203: Zeile 246:
|-
|-
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 214: Zeile 259:
|-
|-
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 225: Zeile 272:
|-
|-
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 236: Zeile 285:
|-
|-
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 254: Zeile 305:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 262: Zeile 315:
|-
|-
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 273: Zeile 328:
|-
|-
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 284: Zeile 341:
|-
|-
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 304: Zeile 363:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 312: Zeile 373:
|-
|-
| style="background-color:#F9F9F9;" |s.MK+s.MP
| style="background-color:#F9F9F9;" |s.MK+s.MP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 330: Zeile 393:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 340: Zeile 405:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|-
| style="background-color:#F9F9F9;" |b.MP+MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 358: Zeile 414:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|-
| style="background-color:#f0f0f0;" |b.MP+MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
|-
|-
| style="background-color:#F9F9F9;" |any, MP+MK  
| style="background-color:#F9F9F9;" |any, MP+MK  
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 371: Zeile 442:
|}
|}
V-Skill Movement.
V-Skill Movement.
===Spark Show===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |s.HP+HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|}
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).


= Special Moves =
= Special Moves =
Zeile 380: Zeile 481:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 388: Zeile 491:
|-
|-
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 399: Zeile 504:
|-
|-
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 410: Zeile 517:
|-
|-
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 421: Zeile 530:
|-
|-
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 441: Zeile 552:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 449: Zeile 562:
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 467: Zeile 582:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 475: Zeile 592:
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 493: Zeile 612:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 501: Zeile 622:
|-
|-
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 512: Zeile 635:
|-
|-
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 523: Zeile 648:
|-
|-
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 534: Zeile 661:
|-
|-
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 553: Zeile 682:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 561: Zeile 692:
|-
|-
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 572: Zeile 705:
|-
|-
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 583: Zeile 718:
|-
|-
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 594: Zeile 731:
|-
|-
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 614: Zeile 753:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 622: Zeile 763:
|-
|-
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 639: Zeile 782:
==Bread n Butter==
==Bread n Butter==


{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="text-align: left;width:500px;background-color:#E5E5E5;" | Combo
! style="text-align: left;width:300px;background-color:#E5E5E5;" | Notizen
! style="width:80px;background-color:#FFB400;" | Damage
! style="width:80px;background-color:#FFB400;" | Stun
! style="width:80px;background-color:#FFB400;" | Meter
! style="width:80px;background-color:#FFB400;" | V-Meter
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.MP, MK
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |282
| style="background-color:#F9F9F9;" |430
| style="background-color:#F9F9F9;" |+50
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.MP, MK
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |238
| style="background-color:#f0f0f0;" |380
| style="background-color:#f0f0f0;" |+40
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcb.HP, Super
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |464
| style="background-color:#F9F9F9;" |333
| style="background-color:#F9F9F9;" |-300
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |s.HP (CCounter), s.HK, Super
| style="text-align: left;background-color:#f0f0f0;" |Funktioniert aus Max Range
| style="background-color:#f0f0f0;" |457
| style="background-color:#f0f0f0;" |315
| style="background-color:#f0f0f0;" |-300
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, s.HP, qcb.PP, s.HP, f.MKP
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |290
| style="background-color:#F9F9F9;" |462
| style="background-color:#F9F9F9;" |-60
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |Point Blank
|}


==Corner==
==Corner==
Zeile 654: Zeile 846:
! style="width:80px;background-color:#FFB400;" | Okizeme
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K
| style="text-align: left;background-color:#F9F9F9;" |
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |361
| style="background-color:#F9F9F9;" |361
Zeile 662: Zeile 854:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214LP Full Charge, 2HP, 236HP, 5K
| style="text-align: left;background-color:#f0f0f0;" |qcb.LP Full Charge, cr.HP, qcf.HP, s.K
| style="text-align: left;background-color:#f0f0f0;" |
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |312
| style="background-color:#f0f0f0;" |312
Zeile 670: Zeile 862:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="background-color:#F9F9F9;" |439
| style="background-color:#F9F9F9;" |439
Zeile 678: Zeile 870:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK
| style="text-align: left;background-color:#f0f0f0;" |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="background-color:#f0f0f0;" |414
| style="background-color:#f0f0f0;" |414
Zeile 686: Zeile 878:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range, Corner
| style="background-color:#F9F9F9;" |456
| style="background-color:#F9F9F9;" |456
| style="background-color:#F9F9F9;" |628
| style="background-color:#F9F9F9;" |628
Zeile 694: Zeile 886:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="background-color:#f0f0f0;" |378
| style="background-color:#f0f0f0;" |378
Zeile 702: Zeile 894:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |Corner
| style="text-align: left;background-color:#F9F9F9;" |Corner
| style="background-color:#F9F9F9;" |408
| style="background-color:#F9F9F9;" |408
Zeile 710: Zeile 902:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="background-color:#f0f0f0;" |426
| style="background-color:#f0f0f0;" |426
Zeile 718: Zeile 910:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |384
| style="background-color:#F9F9F9;" |384
Zeile 726: Zeile 918:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="background-color:#f0f0f0;" |400
| style="background-color:#f0f0f0;" |400
Zeile 737: Zeile 929:
==V-Trigger==
==V-Trigger==


= Matchups=


= Navigation =
= Navigation =

Aktuelle Version vom 17. Mai 2016, 15:24 Uhr

Laura Matsuda
(ララ・マツダ)
Laura Matsuda.png
Health: 1000
Stun: 1000
Movement: Dash
VBars: 2
VStyle: Mode

Guides

Normals

Standing Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 30 70 HIGH Ja Ja Nein
s.MP 60 100 HIGH Ja Ja Nein
s.HP 80 150 HIGH Ja Ja Ja
s.LK 30 70 HIGH Ja Ja Nein
s.MK 60 100 HIGH Nein Ja Nein
s.HK 90 150 HIGH Super Ja Ja

Crouching Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 30 70 HIGH Ja Ja Nein
cr.MP 60 100 HIGH Ja Ja Nein
cr.HP 90 150 HIGH Ja Ja Nein
cr.LK 20 70 LOW Ja Ja Nein
cr.MK 50 100 LOW Ja Ja Nein
cr.HK 100 150 LOW Nein Ja Ja

Jumping Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
j.LP 40 70 MID Nein Nein Nein
j.MP 60 100 MID Nein Nein Nein
j.HP 90 150 MID Nein Nein Nein
j.LK 40 70 MID Nein Nein Nein
j.MK 60 100 MID Nein Nein Nein
j.HK 90 150 MID Nein Nein Nein

Command Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.HP 80 120 HIGH Nein Ja Nein
(f.HP), f.HP 54 90 HIGH Hit Ja
(s.MP), s.MK 54 90 HIGH Nein Ja


V-Moves

Volty Line

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.MK+s.MP 90 150 MID Nein Nein Ja

Neutral V-Skill

Linear Movement Avante/Esquiva/Finta

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.MP+MK - - - - - -
b.MP+MK - - - - - -
any, MP+MK 90 150 MID Nein Nein Ja

V-Skill Movement.

Spark Show

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.HP+HK - - - - - -

V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).

Special Moves

Bolt Charge

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcf.LP
qcf.MP
qcf.HP
qcf.PP

HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).


Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), P

Follow Up für Bolt Charge. Wechselt Seiten.

Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), K

Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.

Thunder Clap

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcb.LP
qcb.MP
qcb.HP
qcb.PP

Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.

Sunset Wheel

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
hcb.LK
hcb.MK
hcb.HK
hcb.KK

Command Grab. EX Version bewegt Laura kurz vorher nach vorne.

Critical Art

Inazuma Spin Hold

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
2x qcf.K THROW

Command Grab Super.

Combos

Bread n Butter

Combo Notizen Damage Stun Meter V-Meter Okizeme
j.HK, cr.HP, qcf.MP, MK 282 430 +50 0 s.HK Range
j.MK, s.HP, qcf.MP, MK 238 380 +40 0 s.HK Range
j.HK, cr.HP, qcb.HP, Super 464 333 -300 0 s.HK Range
s.HP (CCounter), s.HK, Super Funktioniert aus Max Range 457 315 -300 0 s.HK Range
j.HK, s.HP, qcb.PP, s.HP, f.MKP 290 462 -60 0 Point Blank

Corner

After Stun

Combo Notizen Damage Stun Meter V-Meter Okizeme
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K 361 495 +60 -200 s.HK Range
qcb.LP Full Charge, cr.HP, qcf.HP, s.K 312 400 +50 0 s.HK Range
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK Halfscreen Range 439 643 +85 -200 s.HK Range
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K Halfscreen Range 414 588 +80 0 s.HK Range
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Halfscreen Range, Corner 456 628 +30 -200 s.HK Range
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP Corner 378 467 -50 0 s.HK Range
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 408 540 -50 -200 s.HK Range
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 426 557 -40 -200 s.HK Range
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP s.HK Range 384 514 +80 0 s.HK Range
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K Halfscreen Range 400 575 +75 -200 s.HK Range

V-Trigger

Matchups

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv