Laura(SF5): Unterschied zwischen den Versionen
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(15 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
= | {{SF V Character | ||
| portrait = [[Image:Laura_Matsuda.png]] | |||
| name = Laura Matsuda | |||
| jname = ララ・マツダ | |||
| health = 1000 | |||
| stun = 1000 | |||
| move = Dash | |||
| vbar = 2 | |||
| vstyle = Mode | |||
}} | |||
= Guides = | = Guides = | ||
Zeile 11: | Zeile 20: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 19: | Zeile 30: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.LP | | style="background-color:#F9F9F9;" |s.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 30: | Zeile 43: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |s.MP | | style="background-color:#f0f0f0;" |s.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 41: | Zeile 56: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.HP | | style="background-color:#F9F9F9;" |s.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 52: | Zeile 69: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |s.LK | | style="background-color:#f0f0f0;" |s.LK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 63: | Zeile 82: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.MK | | style="background-color:#F9F9F9;" |s.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 74: | Zeile 95: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |s.HK | | style="background-color:#f0f0f0;" |s.HK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 92: | Zeile 115: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 100: | Zeile 125: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |cr.LP | | style="background-color:#F9F9F9;" |cr.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 111: | Zeile 138: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |cr.MP | | style="background-color:#f0f0f0;" |cr.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 122: | Zeile 151: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |cr.HP | | style="background-color:#F9F9F9;" |cr.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 133: | Zeile 164: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |cr.LK | | style="background-color:#f0f0f0;" |cr.LK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 144: | Zeile 177: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |cr.MK | | style="background-color:#F9F9F9;" |cr.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 155: | Zeile 190: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |cr.HK | | style="background-color:#f0f0f0;" |cr.HK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 173: | Zeile 210: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 181: | Zeile 220: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |j.LP | | style="background-color:#F9F9F9;" |j.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 192: | Zeile 233: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |j.MP | | style="background-color:#f0f0f0;" |j.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 203: | Zeile 246: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |j.HP | | style="background-color:#F9F9F9;" |j.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 214: | Zeile 259: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |j.LK | | style="background-color:#f0f0f0;" |j.LK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 225: | Zeile 272: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |j.MK | | style="background-color:#F9F9F9;" |j.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 236: | Zeile 285: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |j.HK | | style="background-color:#f0f0f0;" |j.HK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 254: | Zeile 305: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 262: | Zeile 315: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |f.HP | | style="background-color:#F9F9F9;" |f.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 273: | Zeile 328: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |(f.HP), f.HP | | style="background-color:#f0f0f0;" |(f.HP), f.HP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 284: | Zeile 341: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |(s.MP), s.MK | | style="background-color:#F9F9F9;" |(s.MP), s.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 294: | Zeile 353: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |} | ||
= V-Moves = | |||
===Volty Line=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |s.MK+s.MP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
|} | |||
Neutral V-Skill | |||
===Linear Movement Avante/Esquiva/Finta=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |f.MP+MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#f0f0f0;" |b.MP+MK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |any, MP+MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
|} | |||
V-Skill Movement. | |||
===Spark Show=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |s.HP+HK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
|} | |||
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill). | |||
= Special Moves = | = Special Moves = | ||
Zeile 303: | Zeile 481: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 308: | Zeile 488: | ||
! style="width:60px;background-color:#FFB400;" | Cancel | ! style="width:60px;background-color:#FFB400;" | Cancel | ||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | ! style="width:60px;background-color:#FFB400;" | VT-Cancel | ||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcf.LP | | style="background-color:#F9F9F9;" |qcf.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 320: | Zeile 504: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |qcf.MP | | style="background-color:#f0f0f0;" |qcf.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 330: | Zeile 517: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcf.HP | | style="background-color:#F9F9F9;" |qcf.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 340: | Zeile 530: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |qcf.PP | | style="background-color:#f0f0f0;" |qcf.PP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 359: | Zeile 552: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 364: | Zeile 559: | ||
! style="width:60px;background-color:#FFB400;" | Cancel | ! style="width:60px;background-color:#FFB400;" | Cancel | ||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | ! style="width:60px;background-color:#FFB400;" | VT-Cancel | ||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |(qcf.MP), P | | style="background-color:#F9F9F9;" |(qcf.MP), P | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 383: | Zeile 582: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 388: | Zeile 589: | ||
! style="width:60px;background-color:#FFB400;" | Cancel | ! style="width:60px;background-color:#FFB400;" | Cancel | ||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | ! style="width:60px;background-color:#FFB400;" | VT-Cancel | ||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |(qcf.MP), K | | style="background-color:#F9F9F9;" |(qcf.MP), K | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 407: | Zeile 612: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 412: | Zeile 619: | ||
! style="width:60px;background-color:#FFB400;" | Cancel | ! style="width:60px;background-color:#FFB400;" | Cancel | ||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | ! style="width:60px;background-color:#FFB400;" | VT-Cancel | ||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcb.LP | | style="background-color:#F9F9F9;" |qcb.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 424: | Zeile 635: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |qcb.MP | | style="background-color:#f0f0f0;" |qcb.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 434: | Zeile 648: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcb.HP | | style="background-color:#F9F9F9;" |qcb.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 444: | Zeile 661: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |qcb.PP | | style="background-color:#f0f0f0;" |qcb.PP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 462: | Zeile 682: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 467: | Zeile 689: | ||
! style="width:60px;background-color:#FFB400;" | Cancel | ! style="width:60px;background-color:#FFB400;" | Cancel | ||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | ! style="width:60px;background-color:#FFB400;" | VT-Cancel | ||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |hcb.LK | | style="background-color:#F9F9F9;" |hcb.LK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 479: | Zeile 705: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |hcb.MK | | style="background-color:#f0f0f0;" |hcb.MK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 489: | Zeile 718: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |hcb.HK | | style="background-color:#F9F9F9;" |hcb.HK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 499: | Zeile 731: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |hcb.KK | | style="background-color:#f0f0f0;" |hcb.KK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 518: | Zeile 753: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 523: | Zeile 760: | ||
! style="width:60px;background-color:#FFB400;" | Cancel | ! style="width:60px;background-color:#FFB400;" | Cancel | ||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | ! style="width:60px;background-color:#FFB400;" | VT-Cancel | ||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |2x qcf.K | | style="background-color:#F9F9F9;" |2x qcf.K | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 531: | Zeile 771: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |THROW | | style="background-color:#F9F9F9;" |THROW | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 541: | Zeile 782: | ||
==Bread n Butter== | ==Bread n Butter== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="text-align: left;width:500px;background-color:#E5E5E5;" | Combo | |||
! style="text-align: left;width:300px;background-color:#E5E5E5;" | Notizen | |||
! style="width:80px;background-color:#FFB400;" | Damage | |||
! style="width:80px;background-color:#FFB400;" | Stun | |||
! style="width:80px;background-color:#FFB400;" | Meter | |||
! style="width:80px;background-color:#FFB400;" | V-Meter | |||
! style="width:80px;background-color:#FFB400;" | Okizeme | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.MP, MK | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |282 | |||
| style="background-color:#F9F9F9;" |430 | |||
| style="background-color:#F9F9F9;" |+50 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.MP, MK | |||
| style="text-align: left;background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |238 | |||
| style="background-color:#f0f0f0;" |380 | |||
| style="background-color:#f0f0f0;" |+40 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcb.HP, Super | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |464 | |||
| style="background-color:#F9F9F9;" |333 | |||
| style="background-color:#F9F9F9;" |-300 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |s.HP (CCounter), s.HK, Super | |||
| style="text-align: left;background-color:#f0f0f0;" |Funktioniert aus Max Range | |||
| style="background-color:#f0f0f0;" |457 | |||
| style="background-color:#f0f0f0;" |315 | |||
| style="background-color:#f0f0f0;" |-300 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |j.HK, s.HP, qcb.PP, s.HP, f.MKP | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |290 | |||
| style="background-color:#F9F9F9;" |462 | |||
| style="background-color:#F9F9F9;" |-60 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |Point Blank | |||
|} | |||
==Corner== | ==Corner== | ||
Zeile 556: | Zeile 846: | ||
! style="width:80px;background-color:#FFB400;" | Okizeme | ! style="width:80px;background-color:#FFB400;" | Okizeme | ||
|- | |- | ||
| style="text-align: left;background-color:#F9F9F9;" | | | style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | ||
| style="text-align: left;background-color:#F9F9F9;" | | | style="text-align: left;background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |361 | | style="background-color:#F9F9F9;" |361 | ||
Zeile 564: | Zeile 854: | ||
| style="background-color:#F9F9F9;" |s.HK Range | | style="background-color:#F9F9F9;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#f0f0f0;" | | | style="text-align: left;background-color:#f0f0f0;" |qcb.LP Full Charge, cr.HP, qcf.HP, s.K | ||
| style="text-align: left;background-color:#f0f0f0;" | | | style="text-align: left;background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" |312 | | style="background-color:#f0f0f0;" |312 | ||
Zeile 572: | Zeile 862: | ||
| style="background-color:#f0f0f0;" |s.HK Range | | style="background-color:#f0f0f0;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#F9F9F9;" | | | style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | ||
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range | | style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range | ||
| style="background-color:#F9F9F9;" |439 | | style="background-color:#F9F9F9;" |439 | ||
Zeile 580: | Zeile 870: | ||
| style="background-color:#F9F9F9;" |s.HK Range | | style="background-color:#F9F9F9;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#f0f0f0;" | | | style="text-align: left;background-color:#f0f0f0;" |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | ||
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range | | style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range | ||
| style="background-color:#f0f0f0;" |414 | | style="background-color:#f0f0f0;" |414 | ||
Zeile 588: | Zeile 878: | ||
| style="background-color:#f0f0f0;" |s.HK Range | | style="background-color:#f0f0f0;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#F9F9F9;" | | | style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | ||
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range | | style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range, Corner | ||
| style="background-color:#F9F9F9;" |456 | | style="background-color:#F9F9F9;" |456 | ||
| style="background-color:#F9F9F9;" |628 | | style="background-color:#F9F9F9;" |628 | ||
Zeile 596: | Zeile 886: | ||
| style="background-color:#F9F9F9;" |s.HK Range | | style="background-color:#F9F9F9;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#f0f0f0;" | | | style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | ||
| style="text-align: left;background-color:#f0f0f0;" |Corner | | style="text-align: left;background-color:#f0f0f0;" |Corner | ||
| style="background-color:#f0f0f0;" |378 | | style="background-color:#f0f0f0;" |378 | ||
Zeile 604: | Zeile 894: | ||
| style="background-color:#f0f0f0;" |s.HK Range | | style="background-color:#f0f0f0;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#F9F9F9;" | | | style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | ||
| style="text-align: left;background-color:#F9F9F9;" |Corner | | style="text-align: left;background-color:#F9F9F9;" |Corner | ||
| style="background-color:#F9F9F9;" |408 | | style="background-color:#F9F9F9;" |408 | ||
Zeile 612: | Zeile 902: | ||
| style="background-color:#F9F9F9;" |s.HK Range | | style="background-color:#F9F9F9;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#f0f0f0;" | | | style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | ||
| style="text-align: left;background-color:#f0f0f0;" |Corner | | style="text-align: left;background-color:#f0f0f0;" |Corner | ||
| style="background-color:#f0f0f0;" |426 | | style="background-color:#f0f0f0;" |426 | ||
Zeile 620: | Zeile 910: | ||
| style="background-color:#f0f0f0;" |s.HK Range | | style="background-color:#f0f0f0;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#F9F9F9;" | | | style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | ||
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range | | style="text-align: left;background-color:#F9F9F9;" |s.HK Range | ||
| style="background-color:#F9F9F9;" |384 | | style="background-color:#F9F9F9;" |384 | ||
Zeile 628: | Zeile 918: | ||
| style="background-color:#F9F9F9;" |s.HK Range | | style="background-color:#F9F9F9;" |s.HK Range | ||
|- | |- | ||
| style="text-align: left;background-color:#f0f0f0;" | | | style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | ||
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range | | style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range | ||
| style="background-color:#f0f0f0;" |400 | | style="background-color:#f0f0f0;" |400 | ||
Zeile 639: | Zeile 929: | ||
==V-Trigger== | ==V-Trigger== | ||
= Matchups= | |||
= Navigation = | = Navigation = |
Aktuelle Version vom 17. Mai 2016, 15:24 Uhr
Laura Matsuda | |
(ララ・マツダ) | |
Health: | 1000 |
Stun: | 1000 |
Movement: | Dash |
VBars: | 2 |
VStyle: | Mode |
Guides
Normals
Standing Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
s.HP | 80 | 150 | HIGH | Ja | Ja | Ja | |||||
s.LK | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MK | 60 | 100 | HIGH | Nein | Ja | Nein | |||||
s.HK | 90 | 150 | HIGH | Super | Ja | Ja |
Crouching Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
cr.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
cr.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
cr.HP | 90 | 150 | HIGH | Ja | Ja | Nein | |||||
cr.LK | 20 | 70 | LOW | Ja | Ja | Nein | |||||
cr.MK | 50 | 100 | LOW | Ja | Ja | Nein | |||||
cr.HK | 100 | 150 | LOW | Nein | Ja | Ja |
Jumping Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
j.LP | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MP | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HP | 90 | 150 | MID | Nein | Nein | Nein | |||||
j.LK | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MK | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HK | 90 | 150 | MID | Nein | Nein | Nein |
Command Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.HP | 80 | 120 | HIGH | Nein | Ja | Nein | |||||
(f.HP), f.HP | 54 | 90 | HIGH | Hit | Ja | ||||||
(s.MP), s.MK | 54 | 90 | HIGH | Nein | Ja |
V-Moves
Volty Line
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.MK+s.MP | 90 | 150 | MID | Nein | Nein | Ja |
Neutral V-Skill
Linear Movement Avante/Esquiva/Finta
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.MP+MK | - | - | - | - | - | - | |||||
b.MP+MK | - | - | - | - | - | - | |||||
any, MP+MK | 90 | 150 | MID | Nein | Nein | Ja |
V-Skill Movement.
Spark Show
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.HP+HK | - | - | - | - | - | - |
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).
Special Moves
Bolt Charge
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcf.LP | |||||||||||
qcf.MP | |||||||||||
qcf.HP | |||||||||||
qcf.PP |
HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), P |
Follow Up für Bolt Charge. Wechselt Seiten.
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), K |
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.
Thunder Clap
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcb.LP | |||||||||||
qcb.MP | |||||||||||
qcb.HP | |||||||||||
qcb.PP |
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.
Sunset Wheel
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
hcb.LK | |||||||||||
hcb.MK | |||||||||||
hcb.HK | |||||||||||
hcb.KK |
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.
Critical Art
Inazuma Spin Hold
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
2x qcf.K | THROW |
Command Grab Super.
Combos
Bread n Butter
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
j.HK, cr.HP, qcf.MP, MK | 282 | 430 | +50 | 0 | s.HK Range | |
j.MK, s.HP, qcf.MP, MK | 238 | 380 | +40 | 0 | s.HK Range | |
j.HK, cr.HP, qcb.HP, Super | 464 | 333 | -300 | 0 | s.HK Range | |
s.HP (CCounter), s.HK, Super | Funktioniert aus Max Range | 457 | 315 | -300 | 0 | s.HK Range |
j.HK, s.HP, qcb.PP, s.HP, f.MKP | 290 | 462 | -60 | 0 | Point Blank |
Corner
After Stun
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | 361 | 495 | +60 | -200 | s.HK Range | |
qcb.LP Full Charge, cr.HP, qcf.HP, s.K | 312 | 400 | +50 | 0 | s.HK Range | |
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | Halfscreen Range | 439 | 643 | +85 | -200 | s.HK Range |
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | Halfscreen Range | 414 | 588 | +80 | 0 | s.HK Range |
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Halfscreen Range, Corner | 456 | 628 | +30 | -200 | s.HK Range |
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | Corner | 378 | 467 | -50 | 0 | s.HK Range |
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 408 | 540 | -50 | -200 | s.HK Range |
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 426 | 557 | -40 | -200 | s.HK Range |
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | s.HK Range | 384 | 514 | +80 | 0 | s.HK Range |
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | Halfscreen Range | 400 | 575 | +75 | -200 | s.HK Range |
V-Trigger
Matchups
Street Fighter V | ||
Charaktere: | Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku
| |
Links / Videos: | Street Fighter V Hauptartikel | Street Fighter V Matcharchiv |