Laura(SF5): Unterschied zwischen den Versionen

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Zeile 1: Zeile 1:
= Matchups=
{{SF V Character
| portrait = [[Image:Laura_Matsuda.png]]
| name = Laura Matsuda
| jname = ララ・マツダ
| health = 1000
| stun = 1000
| move = Dash
| vbar = 2
| vstyle = Mode
}}


= Guides =
= Guides =
Zeile 11: Zeile 20:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 19: Zeile 30:
|-
|-
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 30: Zeile 43:
|-
|-
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 38: Zeile 53:
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 52: Zeile 69:
|-
|-
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 60: Zeile 79:
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 74: Zeile 95:
|-
|-
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 82: Zeile 105:
| style="background-color:#f0f0f0;" |Super
| style="background-color:#f0f0f0;" |Super
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#f0f0f0;" |Ja
|}
|}


Zeile 92: Zeile 115:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 97: Zeile 122:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 107: Zeile 135:
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 117: Zeile 148:
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 127: Zeile 161:
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 137: Zeile 174:
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 147: Zeile 187:
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 156: Zeile 199:
| style="background-color:#f0f0f0;" |LOW
| style="background-color:#f0f0f0;" |LOW
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
|}
|}
Zeile 166: Zeile 210:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 171: Zeile 217:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 179: Zeile 228:
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 189: Zeile 241:
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 199: Zeile 254:
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 209: Zeile 267:
| style="background-color:#f0f0f0;" |70
| style="background-color:#f0f0f0;" |70
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 219: Zeile 280:
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 229: Zeile 293:
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
Zeile 240: Zeile 305:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 245: Zeile 312:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 255: Zeile 325:
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 265: Zeile 338:
| style="background-color:#f0f0f0;" |Hit
| style="background-color:#f0f0f0;" |Hit
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |
|-
|-
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 275: Zeile 351:
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |
|}
= V-Moves =
===Volty Line===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |s.MK+s.MP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
|}
Neutral V-Skill
===Linear Movement Avante/Esquiva/Finta===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |f.MP+MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|-
| style="background-color:#f0f0f0;" |b.MP+MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
|-
| style="background-color:#F9F9F9;" |any, MP+MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
|}
V-Skill Movement.
===Spark Show===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |s.HP+HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|}
|}
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).


= Special Moves =
= Special Moves =
Zeile 285: Zeile 481:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 290: Zeile 488:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 302: Zeile 504:
|-
|-
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 312: Zeile 517:
|-
|-
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 322: Zeile 530:
|-
|-
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 341: Zeile 552:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 346: Zeile 559:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 365: Zeile 582:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 370: Zeile 589:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 389: Zeile 612:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 394: Zeile 619:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 406: Zeile 635:
|-
|-
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 416: Zeile 648:
|-
|-
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 426: Zeile 661:
|-
|-
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 444: Zeile 682:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 449: Zeile 689:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 461: Zeile 705:
|-
|-
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 471: Zeile 718:
|-
|-
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 481: Zeile 731:
|-
|-
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 500: Zeile 753:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 505: Zeile 760:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 513: Zeile 771:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |THROW
| style="background-color:#F9F9F9;" |THROW
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 523: Zeile 782:
==Bread n Butter==
==Bread n Butter==


{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="text-align: left;width:500px;background-color:#E5E5E5;" | Combo
! style="text-align: left;width:300px;background-color:#E5E5E5;" | Notizen
! style="width:80px;background-color:#FFB400;" | Damage
! style="width:80px;background-color:#FFB400;" | Stun
! style="width:80px;background-color:#FFB400;" | Meter
! style="width:80px;background-color:#FFB400;" | V-Meter
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.MP, MK
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |282
| style="background-color:#F9F9F9;" |430
| style="background-color:#F9F9F9;" |+50
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.MP, MK
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |238
| style="background-color:#f0f0f0;" |380
| style="background-color:#f0f0f0;" |+40
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcb.HP, Super
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |464
| style="background-color:#F9F9F9;" |333
| style="background-color:#F9F9F9;" |-300
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |s.HP (CCounter), s.HK, Super
| style="text-align: left;background-color:#f0f0f0;" |Funktioniert aus Max Range
| style="background-color:#f0f0f0;" |457
| style="background-color:#f0f0f0;" |315
| style="background-color:#f0f0f0;" |-300
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, s.HP, qcb.PP, s.HP, f.MKP
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |290
| style="background-color:#F9F9F9;" |462
| style="background-color:#F9F9F9;" |-60
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |Point Blank
|}


==Corner==
==Corner==
Zeile 538: Zeile 846:
! style="width:80px;background-color:#FFB400;" | Okizeme
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K
| style="text-align: left;background-color:#F9F9F9;" |
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |361
| style="background-color:#F9F9F9;" |361
Zeile 546: Zeile 854:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214LP Full Charge, 2HP, 236HP, 5K
| style="text-align: left;background-color:#f0f0f0;" |qcb.LP Full Charge, cr.HP, qcf.HP, s.K
| style="text-align: left;background-color:#f0f0f0;" |
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |312
| style="background-color:#f0f0f0;" |312
Zeile 554: Zeile 862:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="background-color:#F9F9F9;" |439
| style="background-color:#F9F9F9;" |439
Zeile 562: Zeile 870:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK
| style="text-align: left;background-color:#f0f0f0;" |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="background-color:#f0f0f0;" |414
| style="background-color:#f0f0f0;" |414
Zeile 570: Zeile 878:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range, Corner
| style="background-color:#F9F9F9;" |456
| style="background-color:#F9F9F9;" |456
| style="background-color:#F9F9F9;" |628
| style="background-color:#F9F9F9;" |628
Zeile 578: Zeile 886:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="background-color:#f0f0f0;" |378
| style="background-color:#f0f0f0;" |378
Zeile 586: Zeile 894:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |Corner
| style="text-align: left;background-color:#F9F9F9;" |Corner
| style="background-color:#F9F9F9;" |408
| style="background-color:#F9F9F9;" |408
Zeile 594: Zeile 902:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="background-color:#f0f0f0;" |426
| style="background-color:#f0f0f0;" |426
Zeile 602: Zeile 910:
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |384
| style="background-color:#F9F9F9;" |384
Zeile 610: Zeile 918:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="background-color:#f0f0f0;" |400
| style="background-color:#f0f0f0;" |400
Zeile 621: Zeile 929:
==V-Trigger==
==V-Trigger==


= Matchups=


= Navigation =
= Navigation =

Aktuelle Version vom 17. Mai 2016, 15:24 Uhr

Laura Matsuda
(ララ・マツダ)
Laura Matsuda.png
Health: 1000
Stun: 1000
Movement: Dash
VBars: 2
VStyle: Mode

Guides

Normals

Standing Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 30 70 HIGH Ja Ja Nein
s.MP 60 100 HIGH Ja Ja Nein
s.HP 80 150 HIGH Ja Ja Ja
s.LK 30 70 HIGH Ja Ja Nein
s.MK 60 100 HIGH Nein Ja Nein
s.HK 90 150 HIGH Super Ja Ja

Crouching Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 30 70 HIGH Ja Ja Nein
cr.MP 60 100 HIGH Ja Ja Nein
cr.HP 90 150 HIGH Ja Ja Nein
cr.LK 20 70 LOW Ja Ja Nein
cr.MK 50 100 LOW Ja Ja Nein
cr.HK 100 150 LOW Nein Ja Ja

Jumping Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
j.LP 40 70 MID Nein Nein Nein
j.MP 60 100 MID Nein Nein Nein
j.HP 90 150 MID Nein Nein Nein
j.LK 40 70 MID Nein Nein Nein
j.MK 60 100 MID Nein Nein Nein
j.HK 90 150 MID Nein Nein Nein

Command Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.HP 80 120 HIGH Nein Ja Nein
(f.HP), f.HP 54 90 HIGH Hit Ja
(s.MP), s.MK 54 90 HIGH Nein Ja


V-Moves

Volty Line

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.MK+s.MP 90 150 MID Nein Nein Ja

Neutral V-Skill

Linear Movement Avante/Esquiva/Finta

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.MP+MK - - - - - -
b.MP+MK - - - - - -
any, MP+MK 90 150 MID Nein Nein Ja

V-Skill Movement.

Spark Show

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.HP+HK - - - - - -

V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).

Special Moves

Bolt Charge

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcf.LP
qcf.MP
qcf.HP
qcf.PP

HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).


Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), P

Follow Up für Bolt Charge. Wechselt Seiten.

Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), K

Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.

Thunder Clap

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcb.LP
qcb.MP
qcb.HP
qcb.PP

Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.

Sunset Wheel

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
hcb.LK
hcb.MK
hcb.HK
hcb.KK

Command Grab. EX Version bewegt Laura kurz vorher nach vorne.

Critical Art

Inazuma Spin Hold

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
2x qcf.K THROW

Command Grab Super.

Combos

Bread n Butter

Combo Notizen Damage Stun Meter V-Meter Okizeme
j.HK, cr.HP, qcf.MP, MK 282 430 +50 0 s.HK Range
j.MK, s.HP, qcf.MP, MK 238 380 +40 0 s.HK Range
j.HK, cr.HP, qcb.HP, Super 464 333 -300 0 s.HK Range
s.HP (CCounter), s.HK, Super Funktioniert aus Max Range 457 315 -300 0 s.HK Range
j.HK, s.HP, qcb.PP, s.HP, f.MKP 290 462 -60 0 Point Blank

Corner

After Stun

Combo Notizen Damage Stun Meter V-Meter Okizeme
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K 361 495 +60 -200 s.HK Range
qcb.LP Full Charge, cr.HP, qcf.HP, s.K 312 400 +50 0 s.HK Range
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK Halfscreen Range 439 643 +85 -200 s.HK Range
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K Halfscreen Range 414 588 +80 0 s.HK Range
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Halfscreen Range, Corner 456 628 +30 -200 s.HK Range
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP Corner 378 467 -50 0 s.HK Range
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 408 540 -50 -200 s.HK Range
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 426 557 -40 -200 s.HK Range
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP s.HK Range 384 514 +80 0 s.HK Range
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K Halfscreen Range 400 575 +75 -200 s.HK Range

V-Trigger

Matchups

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv