Laura(SF5): Unterschied zwischen den Versionen

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Zeile 1: Zeile 1:
= Matchups=
{{SF V Character
| portrait = [[Image:Laura_Matsuda.png]]
| name = Laura Matsuda
| jname = ララ・マツダ
| health = 1000
| stun = 1000
| move = Dash
| vbar = 2
| vstyle = Mode
}}


= Guides =
= Guides =
Zeile 11: Zeile 20:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 16: Zeile 27:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |s.LP
| style="background-color:#F9F9F9;" |s.LP
Zeile 23: Zeile 35:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |s.MP
| style="background-color:#f0f0f0;" |s.MP
Zeile 33: Zeile 48:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |60
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |HIGH
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |s.HP
| style="background-color:#F9F9F9;" |s.HP
Zeile 43: Zeile 61:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
|-
|-
| style="background-color:#f0f0f0;" |s.LK
| style="background-color:#f0f0f0;" |s.LK
Zeile 53: Zeile 74:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |30
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |70
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |HIGH
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |s.MK
| style="background-color:#F9F9F9;" |s.MK
Zeile 63: Zeile 87:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |60
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |s.HK
| style="background-color:#f0f0f0;" |s.HK
Zeile 73: Zeile 100:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |90
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |HIGH
| style="background-color:#f0f0f0;" |Super
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
|}
|}


Zeile 85: Zeile 115:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 90: Zeile 122:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |cr.LP
Zeile 97: Zeile 130:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |cr.MP
Zeile 107: Zeile 143:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |60
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |HIGH
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |cr.HP
Zeile 117: Zeile 156:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |cr.LK
Zeile 127: Zeile 169:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |20
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |70
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |LOW
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |cr.MK
Zeile 137: Zeile 182:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |LOW
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |cr.HK
Zeile 147: Zeile 195:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |LOW
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
|}
|}


Zeile 159: Zeile 210:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 164: Zeile 217:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |j.LP
| style="background-color:#F9F9F9;" |j.LP
Zeile 171: Zeile 225:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |j.MP
| style="background-color:#f0f0f0;" |j.MP
Zeile 181: Zeile 238:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |60
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |j.HP
| style="background-color:#F9F9F9;" |j.HP
Zeile 191: Zeile 251:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |j.LK
| style="background-color:#f0f0f0;" |j.LK
Zeile 201: Zeile 264:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |40
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |70
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |j.MK
| style="background-color:#F9F9F9;" |j.MK
Zeile 209: Zeile 275:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |60
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |90
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |MID
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
|}
==Command Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 214: Zeile 320:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |120
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |j.HK
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 223: Zeile 333:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |54
| style="background-color:#f0f0f0;" |90
| style="background-color:#f0f0f0;" |HIGH
| style="background-color:#f0f0f0;" |Hit
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
|-
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |54
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |
|}
|}


==Command Normals==


= V-Moves =
===Volty Line===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:120px;background-color:#E5E5E5;" | Variante
Zeile 233: Zeile 363:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 238: Zeile 370:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |f.HP
| style="background-color:#F9F9F9;" |s.MK+s.MP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 245: Zeile 378:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
|}
Neutral V-Skill
===Linear Movement Avante/Esquiva/Finta===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |f.MP+MK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|-
|-
| style="background-color:#f0f0f0;" |(f.HP), f.HP
| style="background-color:#f0f0f0;" |b.MP+MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 258: Zeile 421:
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
| style="background-color:#f0f0f0;" |-
|-
|-
| style="background-color:#F9F9F9;" |(s.MP), s.MK
| style="background-color:#F9F9F9;" |any, MP+MK  
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 265: Zeile 434:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |MID
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
|}
V-Skill Movement.
===Spark Show===
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:120px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | ATK Lvl
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
| style="background-color:#F9F9F9;" |s.HP+HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
|}
|}
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).


= Special Moves =
= Special Moves =
Zeile 278: Zeile 481:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 283: Zeile 488:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |qcf.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 295: Zeile 504:
|-
|-
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |qcf.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 305: Zeile 517:
|-
|-
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |qcf.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 315: Zeile 530:
|-
|-
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |qcf.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 334: Zeile 552:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 339: Zeile 559:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |(qcf.MP), P
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 358: Zeile 582:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 363: Zeile 589:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |(qcf.MP), K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 382: Zeile 612:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 387: Zeile 619:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |qcb.LP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 399: Zeile 635:
|-
|-
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |qcb.MP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 409: Zeile 648:
|-
|-
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |qcb.HP
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 419: Zeile 661:
|-
|-
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |qcb.PP
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 437: Zeile 682:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 442: Zeile 689:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |hcb.LK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 454: Zeile 705:
|-
|-
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |hcb.MK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 464: Zeile 718:
|-
|-
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |hcb.HK
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 474: Zeile 731:
|-
|-
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |hcb.KK
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
Zeile 493: Zeile 753:
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFD800;" | On Block
! style="width:60px;background-color:#FFD800;" | On Hit
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Damage
! style="width:60px;background-color:#FFB400;" | Stun
! style="width:60px;background-color:#FFB400;" | Stun
Zeile 498: Zeile 760:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |2x qcf.K
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 506: Zeile 771:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |THROW
| style="background-color:#F9F9F9;" |THROW
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 516: Zeile 782:
==Bread n Butter==
==Bread n Butter==


{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="text-align: left;width:500px;background-color:#E5E5E5;" | Combo
! style="text-align: left;width:300px;background-color:#E5E5E5;" | Notizen
! style="width:80px;background-color:#FFB400;" | Damage
! style="width:80px;background-color:#FFB400;" | Stun
! style="width:80px;background-color:#FFB400;" | Meter
! style="width:80px;background-color:#FFB400;" | V-Meter
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.MP, MK
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |282
| style="background-color:#F9F9F9;" |430
| style="background-color:#F9F9F9;" |+50
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.MP, MK
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |238
| style="background-color:#f0f0f0;" |380
| style="background-color:#f0f0f0;" |+40
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcb.HP, Super
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |464
| style="background-color:#F9F9F9;" |333
| style="background-color:#F9F9F9;" |-300
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |s.HP (CCounter), s.HK, Super
| style="text-align: left;background-color:#f0f0f0;" |Funktioniert aus Max Range
| style="background-color:#f0f0f0;" |457
| style="background-color:#f0f0f0;" |315
| style="background-color:#f0f0f0;" |-300
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |j.HK, s.HP, qcb.PP, s.HP, f.MKP
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |290
| style="background-color:#F9F9F9;" |462
| style="background-color:#F9F9F9;" |-60
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |Point Blank
|}


==Corner==
==Corner==
Zeile 531: Zeile 846:
! style="width:80px;background-color:#FFB400;" | Okizeme
! style="width:80px;background-color:#FFB400;" | Okizeme
|-
|-
| style="text-align: left;background-color:#F9F9F9;" |214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K
| style="text-align: left;background-color:#F9F9F9;" |
| style="text-align: left;background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |361
| style="background-color:#F9F9F9;" |361
Zeile 539: Zeile 854:
| style="background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |s.HK Range
|-
|-
| style="text-align: left;background-color:#f0f0f0;" |214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK
| style="text-align: left;background-color:#f0f0f0;" |qcb.LP Full Charge, cr.HP, qcf.HP, s.K
| style="text-align: left;background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |312
| style="background-color:#f0f0f0;" |400
| style="background-color:#f0f0f0;" |+50
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range
| style="background-color:#F9F9F9;" |439
| style="background-color:#F9F9F9;" |643
| style="background-color:#F9F9F9;" |+85
| style="background-color:#F9F9F9;" |-200
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="background-color:#f0f0f0;" |414
| style="background-color:#f0f0f0;" |414
Zeile 545: Zeile 876:
| style="background-color:#f0f0f0;" |+80
| style="background-color:#f0f0f0;" |+80
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range, Corner
| style="background-color:#F9F9F9;" |456
| style="background-color:#F9F9F9;" |628
| style="background-color:#F9F9F9;" |+30
| style="background-color:#F9F9F9;" |-200
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="background-color:#f0f0f0;" |378
| style="background-color:#f0f0f0;" |467
| style="background-color:#f0f0f0;" |-50
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |Corner
| style="background-color:#F9F9F9;" |408
| style="background-color:#F9F9F9;" |540
| style="background-color:#F9F9F9;" |-50
| style="background-color:#F9F9F9;" |-200
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP
| style="text-align: left;background-color:#f0f0f0;" |Corner
| style="background-color:#f0f0f0;" |426
| style="background-color:#f0f0f0;" |557
| style="background-color:#f0f0f0;" |-40
| style="background-color:#f0f0f0;" |-200
| style="background-color:#f0f0f0;" |s.HK Range
|-
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range
| style="background-color:#F9F9F9;" |384
| style="background-color:#F9F9F9;" |514
| style="background-color:#F9F9F9;" |+80
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |s.HK Range
|-
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range
| style="background-color:#f0f0f0;" |400
| style="background-color:#f0f0f0;" |575
| style="background-color:#f0f0f0;" |+75
| style="background-color:#f0f0f0;" |-200
| style="background-color:#f0f0f0;" |s.HK Range
| style="background-color:#f0f0f0;" |s.HK Range
|}
|}
==V-Trigger==
==V-Trigger==


= Matchups=


= Navigation =
= Navigation =

Aktuelle Version vom 17. Mai 2016, 15:24 Uhr

Laura Matsuda
(ララ・マツダ)
Laura Matsuda.png
Health: 1000
Stun: 1000
Movement: Dash
VBars: 2
VStyle: Mode

Guides

Normals

Standing Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 30 70 HIGH Ja Ja Nein
s.MP 60 100 HIGH Ja Ja Nein
s.HP 80 150 HIGH Ja Ja Ja
s.LK 30 70 HIGH Ja Ja Nein
s.MK 60 100 HIGH Nein Ja Nein
s.HK 90 150 HIGH Super Ja Ja

Crouching Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 30 70 HIGH Ja Ja Nein
cr.MP 60 100 HIGH Ja Ja Nein
cr.HP 90 150 HIGH Ja Ja Nein
cr.LK 20 70 LOW Ja Ja Nein
cr.MK 50 100 LOW Ja Ja Nein
cr.HK 100 150 LOW Nein Ja Ja

Jumping Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
j.LP 40 70 MID Nein Nein Nein
j.MP 60 100 MID Nein Nein Nein
j.HP 90 150 MID Nein Nein Nein
j.LK 40 70 MID Nein Nein Nein
j.MK 60 100 MID Nein Nein Nein
j.HK 90 150 MID Nein Nein Nein

Command Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.HP 80 120 HIGH Nein Ja Nein
(f.HP), f.HP 54 90 HIGH Hit Ja
(s.MP), s.MK 54 90 HIGH Nein Ja


V-Moves

Volty Line

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.MK+s.MP 90 150 MID Nein Nein Ja

Neutral V-Skill

Linear Movement Avante/Esquiva/Finta

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
f.MP+MK - - - - - -
b.MP+MK - - - - - -
any, MP+MK 90 150 MID Nein Nein Ja

V-Skill Movement.

Spark Show

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.HP+HK - - - - - -

V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).

Special Moves

Bolt Charge

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcf.LP
qcf.MP
qcf.HP
qcf.PP

HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).


Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), P

Follow Up für Bolt Charge. Wechselt Seiten.

Split River

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
(qcf.MP), K

Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.

Thunder Clap

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
qcb.LP
qcb.MP
qcb.HP
qcb.PP

Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.

Sunset Wheel

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
hcb.LK
hcb.MK
hcb.HK
hcb.KK

Command Grab. EX Version bewegt Laura kurz vorher nach vorne.

Critical Art

Inazuma Spin Hold

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
2x qcf.K THROW

Command Grab Super.

Combos

Bread n Butter

Combo Notizen Damage Stun Meter V-Meter Okizeme
j.HK, cr.HP, qcf.MP, MK 282 430 +50 0 s.HK Range
j.MK, s.HP, qcf.MP, MK 238 380 +40 0 s.HK Range
j.HK, cr.HP, qcb.HP, Super 464 333 -300 0 s.HK Range
s.HP (CCounter), s.HK, Super Funktioniert aus Max Range 457 315 -300 0 s.HK Range
j.HK, s.HP, qcb.PP, s.HP, f.MKP 290 462 -60 0 Point Blank

Corner

After Stun

Combo Notizen Damage Stun Meter V-Meter Okizeme
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K 361 495 +60 -200 s.HK Range
qcb.LP Full Charge, cr.HP, qcf.HP, s.K 312 400 +50 0 s.HK Range
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK Halfscreen Range 439 643 +85 -200 s.HK Range
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K Halfscreen Range 414 588 +80 0 s.HK Range
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Halfscreen Range, Corner 456 628 +30 -200 s.HK Range
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP Corner 378 467 -50 0 s.HK Range
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 408 540 -50 -200 s.HK Range
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP Corner 426 557 -40 -200 s.HK Range
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP s.HK Range 384 514 +80 0 s.HK Range
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K Halfscreen Range 400 575 +75 -200 s.HK Range

V-Trigger

Matchups

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv