Laura(SF5): Unterschied zwischen den Versionen
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(32 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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{{ | {{SF V Character | ||
| portrait = [[Image:Laura_Matsuda.png]] | |||
| name = Laura Matsuda | |||
| jname = ララ・マツダ | |||
| health = 1000 | |||
| stun = 1000 | |||
| move = Dash | |||
| vbar = 2 | |||
| vstyle = Mode | |||
}} | |||
= Guides = | |||
= Normals = | |||
==Standing Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |s.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |s.MP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |60 | |||
| style="background-color:#f0f0f0;" |100 | |||
| style="background-color:#f0f0f0;" |HIGH | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |s.HP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#f0f0f0;" |s.LK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |30 | |||
| style="background-color:#f0f0f0;" |70 | |||
| style="background-color:#f0f0f0;" |HIGH | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |s.MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |60 | |||
| style="background-color:#F9F9F9;" |100 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |s.HK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |90 | |||
| style="background-color:#f0f0f0;" |150 | |||
| style="background-color:#f0f0f0;" |HIGH | |||
| style="background-color:#f0f0f0;" |Super | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Ja | |||
|} | |||
==Crouching Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |cr.MP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |60 | |||
| style="background-color:#f0f0f0;" |100 | |||
| style="background-color:#f0f0f0;" |HIGH | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.HP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |cr.LK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |20 | |||
| style="background-color:#f0f0f0;" |70 | |||
| style="background-color:#f0f0f0;" |LOW | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |50 | |||
| style="background-color:#F9F9F9;" |100 | |||
| style="background-color:#F9F9F9;" |LOW | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |cr.HK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |100 | |||
| style="background-color:#f0f0f0;" |150 | |||
| style="background-color:#f0f0f0;" |LOW | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" |Ja | |||
|} | |||
==Jumping Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |j.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |j.MP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |60 | |||
| style="background-color:#f0f0f0;" |100 | |||
| style="background-color:#f0f0f0;" |MID | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.HP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |j.LK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |40 | |||
| style="background-color:#f0f0f0;" |70 | |||
| style="background-color:#f0f0f0;" |MID | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |60 | |||
| style="background-color:#F9F9F9;" |100 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |j.HK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |90 | |||
| style="background-color:#f0f0f0;" |150 | |||
| style="background-color:#f0f0f0;" |MID | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Nein | |||
| style="background-color:#f0f0f0;" |Nein | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |f.HP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |120 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#f0f0f0;" |(f.HP), f.HP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |54 | |||
| style="background-color:#f0f0f0;" |90 | |||
| style="background-color:#f0f0f0;" |HIGH | |||
| style="background-color:#f0f0f0;" |Hit | |||
| style="background-color:#f0f0f0;" |Ja | |||
| style="background-color:#f0f0f0;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |(s.MP), s.MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |54 | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |HIGH | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
= V-Moves = | |||
===Volty Line=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |s.MK+s.MP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
|} | |||
Neutral V-Skill | |||
===Linear Movement Avante/Esquiva/Finta=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |f.MP+MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
|- | |||
| style="background-color:#f0f0f0;" |b.MP+MK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
|- | |||
| style="background-color:#F9F9F9;" |any, MP+MK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |90 | |||
| style="background-color:#F9F9F9;" |150 | |||
| style="background-color:#F9F9F9;" |MID | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Nein | |||
| style="background-color:#F9F9F9;" |Ja | |||
|} | |||
V-Skill Movement. | |||
===Spark Show=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |s.HP+HK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |- | |||
|} | |||
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill). | |||
= Special Moves = | |||
===Bolt Charge=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |qcf.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#f0f0f0;" |qcf.MP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |qcf.HP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#f0f0f0;" |qcf.PP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
|} | |||
HP Version geht in die Luft, dient als Anti-Air. | |||
MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break). | |||
===Split River=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |(qcf.MP), P | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
Follow Up für Bolt Charge. Wechselt Seiten. | |||
===Split River=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |(qcf.MP), K | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite. | |||
===Thunder Clap=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |qcb.LP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#f0f0f0;" |qcb.MP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |qcb.HP | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#f0f0f0;" |qcb.PP | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
|} | |||
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. | |||
Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap. | |||
===Sunset Wheel=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |hcb.LK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#f0f0f0;" |hcb.MK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |hcb.HK | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#f0f0f0;" |hcb.KK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
|} | |||
Command Grab. EX Version bewegt Laura kurz vorher nach vorne. | |||
= Critical Art = | |||
===Inazuma Spin Hold=== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:120px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#FFD800;" | Startup | |||
! style="width:60px;background-color:#FFD800;" | Active | |||
! style="width:60px;background-color:#FFD800;" | Recovery | |||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | |||
! style="width:60px;background-color:#FFB400;" | Stun | |||
! style="width:60px;background-color:#FFB400;" | ATK Lvl | |||
! style="width:60px;background-color:#FFB400;" | Cancel | |||
! style="width:60px;background-color:#FFB400;" | VT-Cancel | |||
! style="width:60px;background-color:#FFB400;" | CCounter | |||
|- | |||
| style="background-color:#F9F9F9;" |2x qcf.K | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |THROW | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
Command Grab Super. | |||
= Combos = | |||
==Bread n Butter== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="text-align: left;width:500px;background-color:#E5E5E5;" | Combo | |||
! style="text-align: left;width:300px;background-color:#E5E5E5;" | Notizen | |||
! style="width:80px;background-color:#FFB400;" | Damage | |||
! style="width:80px;background-color:#FFB400;" | Stun | |||
! style="width:80px;background-color:#FFB400;" | Meter | |||
! style="width:80px;background-color:#FFB400;" | V-Meter | |||
! style="width:80px;background-color:#FFB400;" | Okizeme | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcf.MP, MK | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |282 | |||
| style="background-color:#F9F9F9;" |430 | |||
| style="background-color:#F9F9F9;" |+50 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |j.MK, s.HP, qcf.MP, MK | |||
| style="text-align: left;background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |238 | |||
| style="background-color:#f0f0f0;" |380 | |||
| style="background-color:#f0f0f0;" |+40 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |j.HK, cr.HP, qcb.HP, Super | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |464 | |||
| style="background-color:#F9F9F9;" |333 | |||
| style="background-color:#F9F9F9;" |-300 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |s.HP (CCounter), s.HK, Super | |||
| style="text-align: left;background-color:#f0f0f0;" |Funktioniert aus Max Range | |||
| style="background-color:#f0f0f0;" |457 | |||
| style="background-color:#f0f0f0;" |315 | |||
| style="background-color:#f0f0f0;" |-300 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |j.HK, s.HP, qcb.PP, s.HP, f.MKP | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |290 | |||
| style="background-color:#F9F9F9;" |462 | |||
| style="background-color:#F9F9F9;" |-60 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |Point Blank | |||
|} | |||
==Corner== | |||
==After Stun== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="text-align: left;width:500px;background-color:#E5E5E5;" | Combo | |||
! style="text-align: left;width:300px;background-color:#E5E5E5;" | Notizen | |||
! style="width:80px;background-color:#FFB400;" | Damage | |||
! style="width:80px;background-color:#FFB400;" | Stun | |||
! style="width:80px;background-color:#FFB400;" | Meter | |||
! style="width:80px;background-color:#FFB400;" | V-Meter | |||
! style="width:80px;background-color:#FFB400;" | Okizeme | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | |||
| style="text-align: left;background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |361 | |||
| style="background-color:#F9F9F9;" |495 | |||
| style="background-color:#F9F9F9;" |+60 | |||
| style="background-color:#F9F9F9;" |-200 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |qcb.LP Full Charge, cr.HP, qcf.HP, s.K | |||
| style="text-align: left;background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |312 | |||
| style="background-color:#f0f0f0;" |400 | |||
| style="background-color:#f0f0f0;" |+50 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | |||
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range | |||
| style="background-color:#F9F9F9;" |439 | |||
| style="background-color:#F9F9F9;" |643 | |||
| style="background-color:#F9F9F9;" |+85 | |||
| style="background-color:#F9F9F9;" |-200 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | |||
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range | |||
| style="background-color:#f0f0f0;" |414 | |||
| style="background-color:#f0f0f0;" |588 | |||
| style="background-color:#f0f0f0;" |+80 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | |||
| style="text-align: left;background-color:#F9F9F9;" |Halfscreen Range, Corner | |||
| style="background-color:#F9F9F9;" |456 | |||
| style="background-color:#F9F9F9;" |628 | |||
| style="background-color:#F9F9F9;" |+30 | |||
| style="background-color:#F9F9F9;" |-200 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | |||
| style="text-align: left;background-color:#f0f0f0;" |Corner | |||
| style="background-color:#f0f0f0;" |378 | |||
| style="background-color:#f0f0f0;" |467 | |||
| style="background-color:#f0f0f0;" |-50 | |||
| style="background-color:#f0f0f0;" |0 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | |||
| style="text-align: left;background-color:#F9F9F9;" |Corner | |||
| style="background-color:#F9F9F9;" |408 | |||
| style="background-color:#F9F9F9;" |540 | |||
| style="background-color:#F9F9F9;" |-50 | |||
| style="background-color:#F9F9F9;" |-200 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | |||
| style="text-align: left;background-color:#f0f0f0;" |Corner | |||
| style="background-color:#f0f0f0;" |426 | |||
| style="background-color:#f0f0f0;" |557 | |||
| style="background-color:#f0f0f0;" |-40 | |||
| style="background-color:#f0f0f0;" |-200 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#F9F9F9;" |qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | |||
| style="text-align: left;background-color:#F9F9F9;" |s.HK Range | |||
| style="background-color:#F9F9F9;" |384 | |||
| style="background-color:#F9F9F9;" |514 | |||
| style="background-color:#F9F9F9;" |+80 | |||
| style="background-color:#F9F9F9;" |0 | |||
| style="background-color:#F9F9F9;" |s.HK Range | |||
|- | |||
| style="text-align: left;background-color:#f0f0f0;" |qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | |||
| style="text-align: left;background-color:#f0f0f0;" |Halfscreen Range | |||
| style="background-color:#f0f0f0;" |400 | |||
| style="background-color:#f0f0f0;" |575 | |||
| style="background-color:#f0f0f0;" |+75 | |||
| style="background-color:#f0f0f0;" |-200 | |||
| style="background-color:#f0f0f0;" |s.HK Range | |||
|} | |||
==V-Trigger== | |||
= Matchups= | |||
= Navigation = | = Navigation = |
Aktuelle Version vom 17. Mai 2016, 15:24 Uhr
Laura Matsuda | |
(ララ・マツダ) | |
Health: | 1000 |
Stun: | 1000 |
Movement: | Dash |
VBars: | 2 |
VStyle: | Mode |
Guides
Normals
Standing Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
s.HP | 80 | 150 | HIGH | Ja | Ja | Ja | |||||
s.LK | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MK | 60 | 100 | HIGH | Nein | Ja | Nein | |||||
s.HK | 90 | 150 | HIGH | Super | Ja | Ja |
Crouching Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
cr.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
cr.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
cr.HP | 90 | 150 | HIGH | Ja | Ja | Nein | |||||
cr.LK | 20 | 70 | LOW | Ja | Ja | Nein | |||||
cr.MK | 50 | 100 | LOW | Ja | Ja | Nein | |||||
cr.HK | 100 | 150 | LOW | Nein | Ja | Ja |
Jumping Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
j.LP | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MP | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HP | 90 | 150 | MID | Nein | Nein | Nein | |||||
j.LK | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MK | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HK | 90 | 150 | MID | Nein | Nein | Nein |
Command Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.HP | 80 | 120 | HIGH | Nein | Ja | Nein | |||||
(f.HP), f.HP | 54 | 90 | HIGH | Hit | Ja | ||||||
(s.MP), s.MK | 54 | 90 | HIGH | Nein | Ja |
V-Moves
Volty Line
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.MK+s.MP | 90 | 150 | MID | Nein | Nein | Ja |
Neutral V-Skill
Linear Movement Avante/Esquiva/Finta
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.MP+MK | - | - | - | - | - | - | |||||
b.MP+MK | - | - | - | - | - | - | |||||
any, MP+MK | 90 | 150 | MID | Nein | Nein | Ja |
V-Skill Movement.
Spark Show
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.HP+HK | - | - | - | - | - | - |
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).
Special Moves
Bolt Charge
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcf.LP | |||||||||||
qcf.MP | |||||||||||
qcf.HP | |||||||||||
qcf.PP |
HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), P |
Follow Up für Bolt Charge. Wechselt Seiten.
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), K |
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.
Thunder Clap
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcb.LP | |||||||||||
qcb.MP | |||||||||||
qcb.HP | |||||||||||
qcb.PP |
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.
Sunset Wheel
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
hcb.LK | |||||||||||
hcb.MK | |||||||||||
hcb.HK | |||||||||||
hcb.KK |
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.
Critical Art
Inazuma Spin Hold
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
2x qcf.K | THROW |
Command Grab Super.
Combos
Bread n Butter
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
j.HK, cr.HP, qcf.MP, MK | 282 | 430 | +50 | 0 | s.HK Range | |
j.MK, s.HP, qcf.MP, MK | 238 | 380 | +40 | 0 | s.HK Range | |
j.HK, cr.HP, qcb.HP, Super | 464 | 333 | -300 | 0 | s.HK Range | |
s.HP (CCounter), s.HK, Super | Funktioniert aus Max Range | 457 | 315 | -300 | 0 | s.HK Range |
j.HK, s.HP, qcb.PP, s.HP, f.MKP | 290 | 462 | -60 | 0 | Point Blank |
Corner
After Stun
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | 361 | 495 | +60 | -200 | s.HK Range | |
qcb.LP Full Charge, cr.HP, qcf.HP, s.K | 312 | 400 | +50 | 0 | s.HK Range | |
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | Halfscreen Range | 439 | 643 | +85 | -200 | s.HK Range |
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | Halfscreen Range | 414 | 588 | +80 | 0 | s.HK Range |
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Halfscreen Range, Corner | 456 | 628 | +30 | -200 | s.HK Range |
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | Corner | 378 | 467 | -50 | 0 | s.HK Range |
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 408 | 540 | -50 | -200 | s.HK Range |
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 426 | 557 | -40 | -200 | s.HK Range |
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | s.HK Range | 384 | 514 | +80 | 0 | s.HK Range |
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | Halfscreen Range | 400 | 575 | +75 | -200 | s.HK Range |
V-Trigger
Matchups
Street Fighter V | ||
Charaktere: | Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku
| |
Links / Videos: | Street Fighter V Hauptartikel | Street Fighter V Matcharchiv |