Laura(SF5): Unterschied zwischen den Versionen
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Zeile 22: | Zeile 22: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 30: | Zeile 32: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.LP | | style="background-color:#F9F9F9;" |s.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 41: | Zeile 45: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |s.MP | | style="background-color:#f0f0f0;" |s.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 52: | Zeile 58: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.HP | | style="background-color:#F9F9F9;" |s.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 63: | Zeile 71: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |s.LK | | style="background-color:#f0f0f0;" |s.LK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 74: | Zeile 84: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.MK | | style="background-color:#F9F9F9;" |s.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 85: | Zeile 97: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |s.HK | | style="background-color:#f0f0f0;" |s.HK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 103: | Zeile 117: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 111: | Zeile 127: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |cr.LP | | style="background-color:#F9F9F9;" |cr.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 122: | Zeile 140: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |cr.MP | | style="background-color:#f0f0f0;" |cr.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 133: | Zeile 153: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |cr.HP | | style="background-color:#F9F9F9;" |cr.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 144: | Zeile 166: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |cr.LK | | style="background-color:#f0f0f0;" |cr.LK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 155: | Zeile 179: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |cr.MK | | style="background-color:#F9F9F9;" |cr.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 166: | Zeile 192: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |cr.HK | | style="background-color:#f0f0f0;" |cr.HK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 184: | Zeile 212: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 192: | Zeile 222: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |j.LP | | style="background-color:#F9F9F9;" |j.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 203: | Zeile 235: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |j.MP | | style="background-color:#f0f0f0;" |j.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 214: | Zeile 248: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |j.HP | | style="background-color:#F9F9F9;" |j.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 225: | Zeile 261: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |j.LK | | style="background-color:#f0f0f0;" |j.LK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 236: | Zeile 274: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |j.MK | | style="background-color:#F9F9F9;" |j.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 247: | Zeile 287: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |j.HK | | style="background-color:#f0f0f0;" |j.HK | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 265: | Zeile 307: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 273: | Zeile 317: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |f.HP | | style="background-color:#F9F9F9;" |f.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 284: | Zeile 330: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |(f.HP), f.HP | | style="background-color:#f0f0f0;" |(f.HP), f.HP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 295: | Zeile 343: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |(s.MP), s.MK | | style="background-color:#F9F9F9;" |(s.MP), s.MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 315: | Zeile 365: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 323: | Zeile 375: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.MK+s.MP | | style="background-color:#F9F9F9;" |s.MK+s.MP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 341: | Zeile 395: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 351: | Zeile 407: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 369: | Zeile 416: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |||
| style="background-color:#f0f0f0;" |b.MP+MK | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
| style="background-color:#f0f0f0;" |- | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |any, MP+MK | | style="background-color:#F9F9F9;" |any, MP+MK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 389: | Zeile 451: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 397: | Zeile 461: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |s.HP+HK | | style="background-color:#F9F9F9;" |s.HP+HK | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 417: | Zeile 483: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 425: | Zeile 493: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcf.LP | | style="background-color:#F9F9F9;" |qcf.LP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 436: | Zeile 506: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |qcf.MP | | style="background-color:#f0f0f0;" |qcf.MP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 447: | Zeile 519: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |qcf.HP | | style="background-color:#F9F9F9;" |qcf.HP | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 458: | Zeile 532: | ||
|- | |- | ||
| style="background-color:#f0f0f0;" |qcf.PP | | style="background-color:#f0f0f0;" |qcf.PP | ||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | |||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
| style="background-color:#f0f0f0;" | | | style="background-color:#f0f0f0;" | | ||
Zeile 478: | Zeile 554: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 486: | Zeile 564: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |(qcf.MP), P | | style="background-color:#F9F9F9;" |(qcf.MP), P | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 504: | Zeile 584: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
! style="width:60px;background-color:#FFB400;" | Stun | ! style="width:60px;background-color:#FFB400;" | Stun | ||
Zeile 512: | Zeile 594: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |(qcf.MP), K | | style="background-color:#F9F9F9;" |(qcf.MP), K | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
Zeile 530: | Zeile 614: | ||
! style="width:60px;background-color:#FFD800;" | Active | ! style="width:60px;background-color:#FFD800;" | Active | ||
! style="width:60px;background-color:#FFD800;" | Recovery | ! style="width:60px;background-color:#FFD800;" | Recovery | ||
! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
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| style="background-color:#F9F9F9;" |qcb.HP | | style="background-color:#F9F9F9;" |qcb.HP | ||
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| style="background-color:#f0f0f0;" |qcb.PP | | style="background-color:#f0f0f0;" |qcb.PP | ||
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! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
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| style="background-color:#F9F9F9;" |hcb.LK | | style="background-color:#F9F9F9;" |hcb.LK | ||
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| style="background-color:#f0f0f0;" |hcb.MK | | style="background-color:#f0f0f0;" |hcb.MK | ||
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| style="background-color:#F9F9F9;" |hcb.HK | | style="background-color:#F9F9F9;" |hcb.HK | ||
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| style="background-color:#f0f0f0;" |hcb.KK | | style="background-color:#f0f0f0;" |hcb.KK | ||
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! style="width:60px;background-color:#FFD800;" | On Block | |||
! style="width:60px;background-color:#FFD800;" | On Hit | |||
! style="width:60px;background-color:#FFB400;" | Damage | ! style="width:60px;background-color:#FFB400;" | Damage | ||
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| style="background-color:#F9F9F9;" |2x qcf.K | | style="background-color:#F9F9F9;" |2x qcf.K | ||
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Version vom 15. Februar 2016, 10:41 Uhr
Laura Matsuda | |
(ララ・マツダ) | |
Health: | 1000 |
Stun: | 1000 |
Movement: | Dash |
VBars: | 2 |
VStyle: | Timer |
Matchups
Guides
Normals
Standing Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
s.HP | 80 | 150 | HIGH | Ja | Ja | Ja | |||||
s.LK | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MK | 60 | 100 | HIGH | Nein | Ja | Nein | |||||
s.HK | 90 | 150 | HIGH | Super | Ja | Ja |
Crouching Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
cr.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
cr.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
cr.HP | 90 | 150 | HIGH | Ja | Ja | Nein | |||||
cr.LK | 20 | 70 | LOW | Ja | Ja | Nein | |||||
cr.MK | 50 | 100 | LOW | Ja | Ja | Nein | |||||
cr.HK | 100 | 150 | LOW | Nein | Ja | Ja |
Jumping Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
j.LP | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MP | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HP | 90 | 150 | MID | Nein | Nein | Nein | |||||
j.LK | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MK | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HK | 90 | 150 | MID | Nein | Nein | Nein |
Command Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.HP | 80 | 120 | HIGH | Nein | Ja | Nein | |||||
(f.HP), f.HP | 54 | 90 | HIGH | Hit | Ja | ||||||
(s.MP), s.MK | 54 | 90 | HIGH | Nein | Ja |
V-Moves
Volty Line
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.MK+s.MP | 90 | 150 | MID | Nein | Nein | Ja |
Neutral V-Skill
Linear Movement Avante/Esquiva/Finta
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.MP+MK | - | - | - | - | - | - | |||||
b.MP+MK | - | - | - | - | - | - | |||||
any, MP+MK | 90 | 150 | MID | Nein | Nein | Ja |
V-Skill Movement.
Spark Show
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.HP+HK | - | - | - | - | - | - |
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).
Special Moves
Bolt Charge
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcf.LP | |||||||||||
qcf.MP | |||||||||||
qcf.HP | |||||||||||
qcf.PP |
HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), P |
Follow Up für Bolt Charge. Wechselt Seiten.
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), K |
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.
Thunder Clap
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcb.LP | |||||||||||
qcb.MP | |||||||||||
qcb.HP | |||||||||||
qcb.PP |
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.
Sunset Wheel
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
hcb.LK | |||||||||||
hcb.MK | |||||||||||
hcb.HK | |||||||||||
hcb.KK |
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.
Critical Art
Inazuma Spin Hold
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
2x qcf.K | THROW |
Command Grab Super.
Combos
Bread n Butter
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
j.HK, cr.HP, qcf.HP, MK | 282 | 430 | +50 | 0 | s.HK Range | |
j.MK, s.HP, qcf.HP, MK | 238 | 380 | +40 | 0 | s.HK Range | |
j.HK, cr.HP, qcb.HP, Super | 464 | 333 | -300 | 0 | s.HK Range | |
s.HP (CCounter), s.HK, Super | Funktioniert aus Max Range | 457 | 315 | -300 | 0 | s.HK Range |
j.HK, s.HP, qcb.PP, s.HP, f.MKP | 290 | 462 | -60 | 0 | Point Blank |
Corner
After Stun
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | 361 | 495 | +60 | -200 | s.HK Range | |
qcb.LP Full Charge, cr.HP, qcf.HP, s.K | 312 | 400 | +50 | 0 | s.HK Range | |
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | Halfscreen Range | 439 | 643 | +85 | -200 | s.HK Range |
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | Halfscreen Range | 414 | 588 | +80 | 0 | s.HK Range |
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Halfscreen Range, Corner | 456 | 628 | +30 | -200 | s.HK Range |
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | Corner | 378 | 467 | -50 | 0 | s.HK Range |
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 408 | 540 | -50 | -200 | s.HK Range |
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 426 | 557 | -40 | -200 | s.HK Range |
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | s.HK Range | 384 | 514 | +80 | 0 | s.HK Range |
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | Halfscreen Range | 400 | 575 | +75 | -200 | s.HK Range |
V-Trigger
Street Fighter V | ||
Charaktere: | Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku
| |
Links / Videos: | Street Fighter V Hauptartikel | Street Fighter V Matcharchiv |