Valkenhayn(BBCS)

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Valkenhayn R. Hellsing
(ヴァルケンハイン・R・ヘルシング) / VA
BBCS Valkenhayn.jpg
Counter Assault
Counter Assault Startup: N/A
Counter Assault Property: N/A
Engine Werte
Negative Penality: N/A
Total Health Point: N/A
Health Point Ratio: N/A
Guard Libra Rate: N/A
Heat Gauge Rate: N/A
Character Combo Rate: N/A
Movement Werte
Walk Forward N/A
Walk Backward N/A
Dash (Initial Speed) N/A
Dash (Acceleration) N/A
Dash (Maximum Speed) N/A
Backstep(Duration) N/A
Backstep(Invincible Frame) N/A
Backstep(Move Distance) N/A
Backstep(Notes) N/A
Jump Werte
Straight Jump Startup N/A
Forward Jump Startup N/A
Back Jump Startup N/A
Airborne Duration N/A
Forward Jump Speed N/A
Back Jump Speed N/A
Straight Jump Speed N/A
High Jump Werte
High Jump Duration N/A
Forward High Jump Speed N/A
Back High Jump Speed N/A
Straight High Jump Speed N/A
Gravity N/A
Airdash Werte
Airdash Speed N/A
Airdash Active Frame N/A
Airdash Gravity N/A
Back Airdash Speed N/A
Back Airdash Active Frame N/A
Back Airdash Gravity N/A
Airdash Height Limit N/A
Throws
Neutral Throw Range N/A
Neutral Throw Startup N/A
Back Throw Range N/A
Back Throw Startup N/A
Air Throw Range N/A
Air Throw Startup N/A
Videoarchive
Matcharchiv: Valkenhayn(BBCS2)
Verschiedenes
N/A
N/A


Pressure

  • 2A,5B,6B, Link 2A oder Chain 3C...
  • 2A.5B.6B,7D,j.A,\/,...

Matchups

Gegen Tager:

  • 5C zum Zonen
  • 6A gegen Sledge


BnB Combos

Combos, die in menschlicher Form beginnen:

  • Maximal 2 Hits (z.B. 5B,5C), 236A, RC, 2C,6B(2),5C,236C, 9D, j.A,(optional: +1 oder +2 j.A)j.236A,j.236B, delay C, j.B, link j.B,\/, (optional: delay) 5B,
    • j.A,A,A, dj.D~j.C (3857 und mit 3 j.A 3959 Damage, 50% Heat)
    • j.D~B,dj.B,dj.C(3930 und mit 3 j.A 4032 Damage, 50% Heat)
      • j.236236C (4977/5050 und mit 3 j.A 5079/5152 Damage aus 5B,5C, 100% Heat)
  • mehr als 2 Hits (z.B.2A,5B,5C,)236A, RC, 2C,6B(2),5C,236C, 9D, j.A, j.236A,delay j.236B, C, j.D~B,dj.B,dj.C (3102 Damage, 50% Heat)
  • [5B/2B] gegen geduckten Gegner, 5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B, j.B,j.3C,j.A,\/, dann:
    • 5B, j.A,A,A, dj.D~j.C (3112/2867 Damage)
    • D~5B,2C, j.B,dj.B,dj.C (3280/3030 Damage)
      • j.236236C (4232/3987 /// 4400/4150 Damage, 50% Heat)
  • höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner, 5B,5C,236C,9D,j.B,delay j.A,\/ ,D~2C,6C, vorlaufen oder dash wenn weit weg / zurücklaufen wenn nah dran, 2C,6B(2),2C,2147B,1D,\/,max delay 236B, delay 236A,236B, 7C, j.D~B,dj.B,dj.C (4087 Damage) geht gegen Makoto, xx
    • 236236C (5207 Damage, 50% Heat)


  • höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner 2A,5B,5C,236C, 9D, j.B,j.A,\/,D~2C,6C,zurück/vor laufen, 2C,6B(2),5B,2C, j.B,dj.B,dj.C (2962 Damage)
  • gegen geduckten Gegner 2A,2B,5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B,j.D~B,dj.B,dj.C (2371 Damage)


Combos, die als Wolf beginnen:

  • 5C-A,\/,5B,236B, delay j.236A,236B, delay j.C,j.B, delay j.B,\/, 5B, sj.D~j.B, dj.B,dj.C (2646 Damage) (Quelle: Arcadia)
  • 5C-A,\/,5A,5B, j.A(optional:j.A,j.A),j.236B,j.236A, j.C, j.B, link j.C, \/,5B, j.D~B, dj.B,dj.C (1985/2107 Damage) (Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3 )
  • maximal 1/3 Stage zur Corner: 5C-A,\/,5A,5B,iad.j.B,3C,j.A,\/,2C,6C, positionieren, 2C,6B(2),5B,2C, j.B,dj.B,dj.C(2417 Damage)

Combos

Throw Combos:

  • Midscreen Throw, RC,D, etwas vorlaufen, 236A,\/, 236B,delay236A,delay236B, delay C, j.B,link j.B,\/,5B, j.D~B, dj.B,dj.C (3374 Damage, 50% Heat) geht gegen Makoto, xx
  • 236236C (4494 Damage, 100% Heat)


Air Throw Combos:

  • Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke) 7D, delay j.B,\/,5B, j.B,3D,j.A,\/,D~5B,2C, j.B,dj.B,dj.C (3279 Damage, geht gegen: Makoto, xxx)
  • Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke),236B, delay j.C, j.B, link j.B,\/, delay 5B, j.B,3C,j.A,\/,D~2C, dann:
    • j.D~A,A,A, dj.D~C (3383 Damage)
    • j.B,dj.B,dj.C (3444 Damage)
      • j.236236C (4564 Damage, 50% Heat)

Anmerkungen: geht gegen Makoto, xx, xx.

  • Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.B, delay j.A,\/,D~2C,6C, delay 2C,6B,5B,2C, dann:
    • normal- oder superj.B.dj.B,dj.C (3629 Damage)
    • delay sj.B,dj.B,dj.C,236236C (4749 Damage, 50% Heat)


Anti-Air:

  • 2C(CH) (maximal halber Screen zur Ecke), 5C, j.B,j.214B,9C, j.B, delay j.A,\/,D~2C,6C, walk back, delay 2C,6B(2),5B,2C, (superjump oder normal jump)j.B,dj.B,dj.C (4469 Damage)
    • 236236C: (5589 Damage, 50% Heat)

geht gegen: Makoto, xx. Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3)

  • 6A(CH),5C,...


Corner Combos:

  • Corner maximal 2 Hits, 236A, RC, 2C,6B(2),3C, eventuell minimal vorlaufen,2C,6C, warten,2C,2147B,1D,\/,max delay 236B, delay j.236A,236B, 7C, j.D~B,dj.B,dj.C (4497 Damage, 50% Heat)
  • Corner 6C,2C,6B(2),2C,2147B,2D,\/,236B,delay 236A,236B,delay C,j.B,delay j.B,\/,5B, j.A,A,A,dj.D~C (4584 Damage) geht gegen Makoto, xx
    • 236236C (5704 Damage, 50% Heat)

besseres Corner-Element bei zu vielen Hits siehe hier.

  • Corner [Throw/Wolf 236D],2C,6B(2),2C,6C, walk back, 2C,2147B,2D,\/,delay 236B,delay 236A, delay 236B,C,j.D~B,dj.B,dj.C(4116/4146 Damage) geht gegen Makoto, Hazama, xx
    • 236236C (5236/5266 Damage, 50% Heat)
  • Nahe der Corner 632146D RC,6C,2C,6B,(2),2C,2147B,1D,\/,236B,delay j.236A, delay j.236B,C, j.B,j.B,\/,delay 5B,j.B,3C,j.A,\/,D~5B,2C, sj.B,dj.B,dj.C (5431 Damage, 100% Heat)
  • Wolf 5C-j.A,\/,5A,5B,j.B-3C,j.A,\/,D~2C,6C,walk back, max delay 2C,6B(2),5B,2B, sj./j.B,dj.B,dj.C (2417 Damage)
    • delay j.236236C (3537 Damage, 50% Heat)
  • Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2908 Damage) - vs Hakumen, xx
    • delay j.236236C (4028 Damage, 50% Heat) - vs Hakumen, xx
    • alternative: Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~5B,2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B/5C/2C,632146D (4063/4074/4085 Damage, 50% heat) - vs Hakumen, xx



sonstige Combos:

  • Wolf 2369A oder tiefer j.236A mit der Ecke im Rücken (maximal mitte der Stage), 7C, j.A,\/,D~2C,2147B, 9C,j.B, link j.A,\/,D~2C,6C, walk back delay 2C,6B(2),5B,2C, j.B,dj.B,dj.C (3458 Damage. Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3)
  • Wolf 236D, RC, delay j.C, j.B,\/,5B,j.A,A,A,236A,236B, delay C,j.B,delay j.B,\/,5B,j.A,A,A, dj.D~C (2945 Damage, 50% Heat)
  • Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C (3038 Damage, 50% Heat)
    • 236236C: (4074/4158 Damage, 100% Heat)
  • Wolf j.214A(CH oder Gegner macht keine Emergency Roll), 5A,5B, j.A,A,A,236A,236B, delay C,j.B, link j.B,\/,5B, j.D~B, dj.B,dj.C (2834 Damage)
    • 236236C (3954 Damage, 50% Heat) geht gegen Makoto, xx

Mission Mode:

  • Maximal 2 Hits, 236A, RC, 2C,6B(2),5C,236C, 9D, j.B,j.3D,j.A,\/,D~B,2C,sj.B,214B, 9D, delay j.D~j.B,dj.B,dj.C (Mission Mode Combo)
  • Mission 7: Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C,236236C (4158 Damage, 100% Heat)
  • Mission 10: Corner 3C, 2C,6C,2C,6B(2),2C,2147B,2D,\/,236B, delay 236A,236B, delay 5C,j.B,link j.B,\/, delay 5B,j.B,3C,j.A,\/,D~5B,632146D (6517 Damage, 50% Heat) geht NICHT gegen Makoto, xx.


High Damage Combovideo Combos

Quelle Nicovideo: ブレイブルーCS2 ヴァルケンハイン中央コンボ集

Alle Combos gegen Ragna und in der Ausgangsposition

  • 6B(2),5B,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2147B,2D,236B,236A,236B,j.C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (5106 Damage 50% Heat)
  • 6B(2),3C,2C,2147B,D,j.236A,236B,5C,j.B,j.A,\/,D~2C,6C,5B,2C, j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (5305 Damage)
  • 6B(2),5C,2147B,delay D,j.236A,\/,236A,\/,236B,2C,j.236B,4C,j.B,j.A,\/,D~2C,6C,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6891 Damage)
  • Gold Burst, dash, 2C, 2147B,9D, j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (2966 Damage, 1 Burst)
  • Gold Burst, dash, 2C, 2147B,D,j.236A,\/,236B,C,j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (3472 Damage, 1 Burst)
  • Wolf j.214B CH,\/,5A,5B,236B,delay j.236B,delay j.236A, delay C,j.B,j.B,\/,j.B, sj.D~B,dj.B,dj.C (3091 Damage)
  • 5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (3783 Damage)
  • 5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),2C,2147B,2D,\/,236B, delay j.236B, delay j.236A, 5C, j.D~B,dj.B,dj.C (4129 Damage)
  • 236C(CH),D,D,2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,236B,236A,C,j.B,j.B,\/,5B,sj.~B,dj.B,dj.C (4868 Damage)
  • 236C(CH),D,delay j.A,\/,D~2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B,delay j.236A,C,j.B,j.B,\/,j.D~B,dj.B,dj.C (4392 Damage)
  • Wolf 236A,vorlaufen, j.A,A,A,236A,236B,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2865 Damage)
  • Wolf 236A,vorlaufen, 5B,236B,236B,236A,C,j.B,j.B,\/,D~5B,5C,j.B,dj.B,dj.C (3431 Damage)
  • Wolf 2369A, 7C, j.A,\/,5B,j.A,j.236B,delay j.236A,C,j.B,j.B,5B, j.D~B,dj.B,dj.C (2664 Damage)
  • Wolf 4C~236A oder 2369A,5C,j.A,\/,5B,236B,delay j.236B, C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (2871 Damage)
  • Wolf 5A,5B,236B, delay j.236B, delay j.236A, delay C, j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2355 Damage)
  • Air Throw,\/,5C, j.D~A,A,A,236A,j.236B,C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (3300 Damage)
  • Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C, sj.B,dj.B,dj.C (3629 Damage)
  • Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,j.214B,D,236B,7C,D~j.B,dj.B,dj.C (3884 Damage)
  • Air Throw,214B whiff,3D,\/,5B,236B,delay j.236B, delay j.236A,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (3471 Damage)
  • 6A(CH),5C,j.D~A,j.236A,delay j.236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2724 Damage)
  • 6A(CH),5C,sj.B,j.214B,D,j.236A,j.236B,C,j.B,j.B,\/,5B,j.D~B,dj.B,dj.C (2848 Damage)
  • 6A(CH) etwas näher in der Ecke,dash,2B,2C,6C,dash,2C,6B(2),2C,2147B,2D,\/,236B,j.236A,j.236B,C,j.D~B,dj.B,dj.C (3698 Damage)
  • Wolf gegen geduckten Gegner C-j.A,\/,D~2B,5C,236C,9C,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,j.214B,D,236B, 7C, j.D~B,(dj.B),dj.C (3090/3xxx Damage)
  • die sinnlosen Wolf A,B combos lasse ich hier aus
  • Wolf C-j.A,\/,5B,236B,delay 236A,C,j.B,j.A,\/,2C,6C, dash,2C,6B(2),5B,2C,sj.B,214B,D,j.236B,7C, j.D~B,dj.B,dj.C (3482 Damage)
  • 2A,5B,5C,236A,RC,2C,6B(2),5C,236C,3D,j.A,236A,j.236B,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3055 Damage)
  • (siehe 5B,5C 236A RC BnB Combo)
  • 5B,5C,236A,RC,2C,6B(2),5C,2147B,D,236A,236A,236B,236B,C,j.B,j.B,\/,5B, j.A,A,A,dj.D~C (4306 Damage) Anmerkung: geht NICHT gegen geduckte Makoto, xx, xx. Alternative: vor dem 2. 6B Hit in 5C canceln, damit Gegner steht. 50% Heat, 4070 Damage.
  • 3C,236A,RC,2C,j.D~A,236A,j.236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3337 Damage, 50% Heat)
  • 3C,236A,RC,2C, 2147B,9D,j.B,j.A,\/,2C,6C,zurücklaufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,C (4224 Damage, 50% Heat)
  • Wolf 236D RC,C,j.B,\/,5B,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3220 Damage, 50% Heat)
  • Wolf 236D RC,j.236A,236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (3198 Damage, 50% Heat)
  • Wolf 236D RC,2C,\/,236A,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3394 Damage, 50% Heat)
  • Wolf 236D,RC,airdash~D,\/,2C,6C,D,236A,\/, 236B,j.236B,j.236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3817 Damage, 50% Heat)
  • Throw RC, D, bis in die Ecke rennen,5A,5B,236B,delay j.236B,j.236A,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3002 Damage, 50% Heat)
  • Throw RC~D,C,D,\/, (nahe Corner)2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B, delay j.236A,C,j.D~B,dj.B,dj.C (4121 Damage, 50% Heat) Funktioniert nicht gegen Makoto, xx. Alternative: 1x j.236A weglassen. 3961 Damage, 50% Heat.
  • Throw RC~D,vorlaufen, 236A,corner cross, 236B,j.236A,j.236B,C, j.B,j.B,\/,5B,
    • sj.D~B,dj.B,dj.C (3374 Damage, 50% Heat)
    • Alternative von ATG: j.B,3C,j.A,\/,D~2C,j.B,j.C (3447 Damage, 50% Heat)
  • 2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5B,5C,236C,9D,j.A,236A,236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3433 Damage, 50% Heat)
  • 2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,214B,D,236B,7C, D~B,dj.B,dj.C (4076 Damage, 50% Heat)
  • 236B RC,5B,5C, jump up j.B,214B,9D,j.A,j.236B,delay j.236A,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (4663 Damage, 50% Heat)
  • fast Fullscreen Blockstring in 236B,RC,5C,2147B,D,j.236A,j.236B,C,j.B,j.A,\/,D~2C,6C,laufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (6036 Damage, 50% Heat)
    • 236236C (7156 Damage, 100% Heat)
  • midscreen (hinterm Gegner, Starting Position)3C,236B,RC,5C,2147B,D,j.236A,236B,C,j.B,j.A,D~2C,6C,laufen, 2C,6B,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6571 Damage, 100% Heat)
  • 632146D,RC, dash, 2C,6B(2)3C,2C,2147B,D,j.236A,j.236B,C,j.B,j.B,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (4859 Damage, 100% Heat) Anmerkung: im Video verkackt der Macher den Link gleich nach dem RC am Anfang, daher stimmt der Damage und die Hitzahl nicht.

Liste japanischer Valkenhayn Spieler

  • Shou (Slayer-Farbe)


Colors

[unvollständig]

BBCS Valkenhayn Color 01.png BBCS Valkenhayn Color 02.png BBCS Valkenhayn Color 03.png BBCS Valkenhayn Color 04.png BBCS Valkenhayn Color 05.png BBCS Valkenhayn Color 06.png
BBCS Valkenhayn Color 07.png BBCS Valkenhayn Color 08.png BBCS Valkenhayn Color 09.png BBCS Valkenhayn Color 10.png BBCS Valkenhayn Color 11.png BBCS Valkenhayn Color 12.png

Videos

Lulz

Valk01.jpg Valk02.jpg

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