Layout & System

  • KOF-Steuerung: A,B,C,D (LP,LK,HP,HK)
  • Hops, Hyper-Hops, Superjumps
  • Dash, Backdash (zählt nicht als airborne)
  • j.CD / CD macht knockdown
  • AB Rolle
  • ABC Activation: Kostet 1 Stock, man macht mehr Schaden und alle Super werden automatisch zu EX-Supern ohne zusätzliche Kosten.

version 0.6.3.1


Charaktere


Codename: Ryouken

Specials:

  • 236P: Projektil. A langsam, C schnell. Button kann gehalten werden, nach einer Weile wird er Schuss automatisch ausgelöst, und hat dann 2 Hits.


Combos:

  • 1. j.C,\/,C,6A,63214D, 236C (on the 3rd hit), 236236P/214214K/623C (3 Hits). Comboing into 63214D only works if you are really close, otherwise the first hit will whiff. To connect the 623C midscreen, you have to dash a little.
  • 2. 2B,2A,6A,63214D, 236C (on the 3rd hit), 236236P/214214K/623C (3 Hits). For notes, see the above combo.
  • 3. j.C,\/,C,6A,623K, 623C (3 Hits) or 236236P. Depending on your distance to the corner, your opponent might or might not fly behind you before the last hit. This combo deals a little more damage than the 63214D combo, but it can't be followed up fullscreen.
  • 4. into corner j.C,\/,C,6A,623K, instant smalljump j.2C (2 Hits), \/, 214214K/236236P/623C(3 Hits). Only works if your spacing to the corner is right, probably not worth the effort.
  • 5. j.C,\/,C,6A,63214D, 236C (during the 3rd hit), 41236,41236+PP (hidden Super, costs 2 Stocks). The super deals more damage standalone than the other supers, but the damage in combos is pretty terrible.
  • 6. Air-to-Air j.2C(2 Hits),\/, 623C (3 Hits)
  • 7. Air-to-Air j.2C(2 Hits),\/, smalljump instant j.2C (2 Hits),\/, 623C (3 Hits). You can also super instead of SRK, of course.
  • 8. Air-to-Air j.2C(2 Hits),\/, smalljump instant j.2C (2 Hits),\/, 236236P