Xuandou Zhiwang: Unterschied zwischen den Versionen

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(14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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*j.CD / CD macht knockdown
*j.CD / CD macht knockdown
*AB Rolle
*AB Rolle
*CD-Counter
*AB-Guard-Cancel-Rolle
*AB safe fall?
*ABC Activation: Kostet 1 Stock, man macht mehr Schaden und alle Super werden automatisch zu EX-Supern ohne zusätzliche Kosten.
*ABC Activation: Kostet 1 Stock, man macht mehr Schaden und alle Super werden automatisch zu EX-Supern ohne zusätzliche Kosten.


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===Charaktere===
===Charaktere===
*[[Ameth(XZ)|Ameth (Blauhaarige Tusse)]]
*[[Brazel(XZ)|Brazel]]
*[[Brazel(XZ)|Brazel]]
*[[Claire Fox(XZ)|Claire Fox (Kula)]]
*[[Ell Blue(XZ)|Ell Blue]]
*[[Ell Blue(XZ)|Ell Blue]]
*[[Kuraki Kaoru(XZ)|Kuraki Kaoru]]
*[[Kuraki Kaoru(XZ)|Kuraki Kaoru]]
*[[Legend(XZ)|Legend (Ryo-Gouken)]]
*[[Shanwoo(XZ)|Shanwoo]]
*[[Shanwoo(XZ)|Shanwoo]]
*[[T.K.(XZ)|Tsukikage Arashi (T.K.)]]
*[[T.K.(XZ)|Tsukikage Arashi (T.K. aka Freeman)]]
*[[Yan(XZ)|Yan (rothaariger Typ)]]
*[[Long(XZ)|Long (Bruce Lee)]]






'''Codename: Ryouken'''
== Ralf Clark Typ ==


'''Specials:'''
version 6.3.2
*236P:''' Projektil. A langsam, C schnell. Button kann gehalten werden, nach einer Weile wird er Schuss automatisch ausgelöst, und hat dann 2 Hits.


=== Normals & Command Normals ===


'''Combos:'''
*5C(c): whifft gegen geduckte Gegner.
*1. j.C,\/,C,6A,63214D, 236C (on the 3rd hit), 236236P/214214K/623C (3 Hits). Comboing into 63214D only works if you are really close, otherwise the first hit will whiff. To connect the 623C midscreen, you have to dash a little.


*2. 2B,2A,6A,63214D, 236C (on the 3rd hit), 236236P/214214K/623C (3 Hits). For notes, see the above combo.
*6B: chaint aus C, Overhead standalone. Knockdown.


*3. j.C,\/,C,6A,623K, 623C (3 Hits) or 236236P. Depending on your distance to the corner, your opponent might or might not fly behind you before the last hit. This combo deals a little more damage than the 63214D combo, but it can't be followed up fullscreen.
*2C: knockdown.


*4. into corner j.C,\/,C,6A,623K, instant smalljump j.2C (2 Hits), \/, 214214K/236236P/623C(3 Hits). Only works if your spacing to the corner is right, probably not worth the effort.
6A/3A: High / Low Counter / Parry?


*5. j.C,\/,C,6A,63214D, 236C (during the 3rd hit), 41236,41236+PP (hidden Super, costs 2 Stocks). The super deals more damage standalone than the other supers, but the damage in combos is pretty terrible.
=== Specials & Supers ===


*6.  Air-to-Air j.2C(2 Hits),\/, 623C (3 Hits)
*'''623K:''' Anti-Air Grab. "Juggle anywhere", geht zb. nach j.CD oder standing C.


*7. Air-to-Air j.2C(2 Hits),\/, smalljump instant j.2C (2 Hits),\/, 623C (3 Hits). You can also super instead of SRK, of course.
*'''41236K:''' Command Grab. Combobar.


*8. Air-to-Air j.2C(2 Hits),\/, smalljump instant j.2C (2 Hits),\/, 236236P
*'''236P:''' Rekka 1.
**'''6B''': wall bounce. Danach combos möglich.
**'''6A:''' Rekka 2, Knockback.
**'''-->6A:''' Rekka 2 gecancelt in Parry.
 
 
*'''214K:''' Ralf Bodenschlag. Scheinbar unblockable. Knockdown.
 
 
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*'''41236,41236P:''' Command Grab Super.
 
*'''2141236P:''' Bunker Buster.
 
*'''41236,41236KK:''' ''[2 Stocks]'' Hidden Super. Er trinkt. Properties unbekannt. Kein Schadensboost.
 
 
=== Combos ===
 
*'''j.D,\/C, 41236K'''
 
*'''2B,2B,236A,6B, dash, hyperhop j.CD,\/, 623K''' BnB
 
*'''corner combo into 236A,6B, [214D, 623K] oder [2141236P]''' ''[0-1 Stock]''
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