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| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |1+2+6+3 | | style="background-color:#F9F9F9;" |1+2+6+3 | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-15/-14/-12/- | | style="background-color:#F9F9F9;" |<span style="color: red;">-15/-14/-12/-6</span>* | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-16/-15/-13/-7</span* | | style="background-color:#F9F9F9;" |<span style="color: red;">-16/-15/-13/-7</span>* | ||
| style="background-color:#F9F9F9;" |Special Cancel. *=Depending on which hitbox connects (one to four). | | style="background-color:#F9F9F9;" |Special Cancel. *=Depending on which hitbox connects (one to four). | ||
|- | |- | ||
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|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(f,1st hit)>AB''' | | style="background-color:#F9F9F9;" |'''5C(f,1st hit)>AB''' | ||
| style="background-color:#F9F9F9;" |+6 | | style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span> | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |<span style="color: red;">-4</span> | ||
|style="background-color:#F9F9F9;" |Combos into 5B(c) | |style="background-color:#F9F9F9;" |Combos into 5B(c) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(f,2nd hit)>AB''' | | style="background-color:#F9F9F9;" |'''5C(f,2nd hit)>AB''' | ||
| style="background-color:#F9F9F9;" |+6 | | style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span> | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span> | ||
|style="background-color:#F9F9F9;" |Combos into 5B(c) | |style="background-color:#F9F9F9;" |Combos into 5B(c) | ||
|} | |} | ||
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*2C(1)>6Ax3>QS: basic QS setup | *2C(1)>6Ax3>QS: basic QS setup | ||
*QS to Whip > j.C>\/>2C(1)>...: basic combo from QS | *QS to Whip > j.C>\/>2C(1)>...: basic combo from QS | ||
== Strategy == | |||
*There is an infinite blockstring when Whip is cornered, see [https://youtu.be/mnzXYU-4jpQ?t=2214 u-rasia vs Shingo] | |||
== Okizeme == | == Okizeme == | ||
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Note from ATG: I asked u-rasia for whip matchups, he provided the following, based on his experience using all of those characters against Kentucky (strong Whip player). | Note from ATG: I asked u-rasia for whip matchups, he provided the following, based on his experience using all of those characters against Kentucky (strong Whip player). | ||
:30:70 K' Kura | :30:70 K' Kura | ||
:35:65 | :35:65 Yuri Gato Adelheid | ||
:40:60 Ash Shen Terry Ryo King Griffon Clark | :40:60 Ash Shen Terry Ryo King Griffon Clark | ||
:45:55 Oswald Benimaru Jenet Athena Kensou Vanessa Mary Eiji Kyo Iori Jazu Silber | :45:55 Oswald Benimaru Jenet Athena Kensou Vanessa Mary Eiji Kyo Iori Jazu Silber | ||
:50:50 Elisabeth Kim Ralf Malin Maxima Gai Hayate | :50:50 Elisabeth Kim Ralf Malin Maxima Gai Hayate Duck | ||
:55:45 Duolon Momoko Ramon Kasumi Shingo | :55:45 Duolon Momoko Ramon Kasumi Shingo | ||
===Duck=== | |||
:As of Sawakoro Festival, Duck has changed from a 35:65 to a 50:50 since u-rasia and others discovered that Whip's 2D beats all of Duck's jump attacks except j.E. | |||
:If 2D is not used to its full extent, the matchup is very difficult due to Duck's pressure. | |||
===Vs Gato=== | ===Vs Gato=== |
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