Notable Normals

66B: Special cancel & can combo after.
3C: anti-air, then delayed overhead that can be kara-cancelled before the hit.
66C: Overhead, soft knockdown.
j.C: Can cross up
66D: dashing low, soft knockdown.

Specials

(j.)214S: Weapon throw. Loses weapon. Good frame advantage.
623S: Shoryuken. Soft knockdown.
236S: Hammer swing.
641236A/B: Hammer swing + weapon toss. Loses weapon.
641236C: Hammer swing + weapon toss. Loses weapon.
214D: Damages self and builds rage. First hit can also hit & launch opponent with soft knockdown.
623D:
6412364E (SS2): SD Transformation.


Supers

極気功大爆天: 236AB:
超気功旋風大撲殺: 236BC / 341236421BC (SS2):


Combos

OTG Bug Combos:

  • Unarmed Command Grab > corner OTG > unarmed Command Grab, siehe hier


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