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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | '''''Begriffe in der Szene:''''' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | '''''Begriffe in der Szene:''''' | ||
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|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap]]'' | ||
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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5" | '''''Allgemeine Themen:''''' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5" | '''''Allgemeine Themen:''''' | ||
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|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Importe]]'' | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Importe]], [[Turnierformate]]'' | ||
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Version vom 7. November 2012, 12:38 Uhr
Versus Fighting Lexikon | ||
Begriffe in der Szene: | Abare , Air to Air , Air Combo, Airborne, Angriffshöhe, Anti Air, Area Control, Bait, Block, Block Stun, Blockstring, Buffern, Grappler, Buttonmashing, Cancel, Chain, System, Hitstun, Special Move, Charge Moves, Chip Damage, Combo, Command Normal, Command Throw, Corner, Counter Hit, Stagger, Wallbounce, Crossup, Damage Reduction, Execution, Juggle State, Frame, Frame Advantage, Frame Trap | |
Allgemeine Themen: | Importe, Turnierformate | |
Hardware: | Arcade Sticks | |
Community Artikel: | Newcomer |