Vice(KOFXIV): Unterschied zwischen den Versionen

7.564 Bytes hinzugefügt ,  20. August 2016
keine Bearbeitungszusammenfassung
(Die Seite wurde neu angelegt: „== Combos == *2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach D,6A, 214C,236A: 26% Damage, wenige…“)
 
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:
= Matchups=
= Gameplay Profil =
= Normals =
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |5A(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft auch geduckte Gegner
|-
| style="background-color:#FFFFFF;" |5A(f)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft keine geduckten Gegner
|-
| style="background-color:#F9F9F9;" |5B(c)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |Sp
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |5B(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |5C(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |5C(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |5D(c)
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |5D(f)
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner
|-
| style="background-color:#FFFFFF;" |CD
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |75
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|}
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |2A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |25
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |2B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#FFFFFF;" |2C
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |
|-
| style="background-color:#F9F9F9;" |2D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |Sp
| style="background-color:#F9F9F9;" |
|}
==Jumping Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" |j.A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |40
| style="background-color:#FFFFFF;" |Sp
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft geduckte Gegner
|-
| style="background-color:#FFFFFF;" |j.C
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner
|-
| style="background-color:#FFFFFF;" |j.CD
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |90
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |
|}
==Command Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten
|-
| style="background-color:#FFFFFF;" | 6A
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |
| style="background-color:#FFFFFF;" |70
| style="background-color:#FFFFFF;" |-
| style="background-color:#FFFFFF;" |Overhead
|-
|}
== Combos ==
== Combos ==
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage
Zeile 4: Zeile 209:
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage
{{KOFXIV_Navi}}
19.072

Bearbeitungen