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= Matchups= | |||
= Gameplay Profil = | |||
= Normals = | |||
==Standing Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |5A(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft auch geduckte Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |5A(f) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |5B(c) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |Sp | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5B(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |5C(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5C(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |5D(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5D(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |CD | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |75 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|} | |||
==Crouching Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |2A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |2B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |2C | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |2D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |Sp | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Jumping Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |j.A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |40 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |j.C | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |j.CD | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |90 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" | 6A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" |Overhead | |||
|- | |||
|} | |||
== Combos == | == Combos == | ||
*2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage | *2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage | ||
Zeile 4: | Zeile 209: | ||
D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich | D,6A, 214C,236A: 26% Damage, weniger gutes Okizeme möglich | ||
*D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage | *D,6A, activate, D,6A,41236KK,D,6A,214A,236A whiff cancel 4123692P: 2 Stocks, 60% Damage | ||
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