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== Strategy ==
== Strategy ==
*2D is a great poke and should always be canceled into 214P or 214/236K.
*if you want to punish with 2B>2B>6A from a low guard, try this input to avoid an accidental [4],6A: 1B, go neutral, 1B>6A...
*j.A and j.B are excellent Air-to-Airs and also work as jump-ins. On whiff, you can use an immediate 214K to escape.
*To avoid saving shift on a stunned opponent, use 214[P] > 6P for the uppercut > 236B...
*To avoid saving shift on a stunned opponent, use 214[P] > 6P for the uppercut > 236B...


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